The 10th Anniversary Of The iMac
Sweet As Candy And The Birth Of i...
That's
right. 10 years ago Apple released the first iMac.
It was in its time a revolutionary product on many
levels and can in many ways be considered the
first big step in the resurrection of Apple.
The most obvious differentiation from its peers was the way that it looked. The all-in-one-enclosure was a friendly looking egg-shaped machine in a blueish hue. The material had reportedly been created in cooperation with a candy-factory and I think it is safe to call the machine a genuine design-classic. It was by and large the first computer made where the manufacturer really considered the esthetics to be as important as the technical specifications. As Steve Jobs (Apple's CO) said: "...the back of this thing looks better than the front of the other guys'...".
It also gave birth to a new naming convention, starting the name with a lower-case "i". Today, using a lowercase first letter is fairly common, but back in its day it was another thing that told the audience that the iMac was something special.
Apple is today one of the strongest, most popular companies in technology. This is of course largely down to the fact that they release high quality products. But, it is also because Apple honors the fact that the "story" matters...
First iMpressions (ooh, that's clever)
As I've been mentioning going on and on
about in my last posts, the first impression is
incredibly important. Apple's focus seems to be on
delivering the best possible user experience and they
obviously understand the importance of a good first
impression.
That's why they spend money on stuff like packaging. Where most PC-manufacturers will send out their machines in a brown cardboard-box, Apple will pack their machines in specially designed cartons with 4-color printing and often creatively designed styrofoam designed to make the unpacking easy but also to create an experience in its own right.
Ad for the original iMac
Telling A Story
Some will shrug at this and say that it doesn't matter. Well, it doesn't matter if your product doesn't live up to the experience, but it certainly puts the receiver in a mood where he or she is ready to be further impressed by the hardware. When people spend hundreds, maybe thousands, of dollars they want to feel well catered for. The same feeling of quality and attention to detail seeps through from Apple's advertising all the way to the finished product. It tells a story. The story of a company that cares about their products, not just about cutting costs to improve the bottom line.
Above you'll find a video from the release of the birthday-kid. It's also a nice example of how to give an effective presentation.
Presenting Presentation
Repeating myself
This post is a straight follow up to my last one.
After writing
Setting the Mood the subject has lingered with me.
Looking through my bookshelf I couldn't help but being
struck by the difference in presentation from one book
to another. I was particularly taken by the difference
between Cliff Atkinson's
Beyond Bullet Points
and Garr Reynolds'
Presentation Zen
.
Both books tackle PowerPoint/slideware Presentations
and set forth to make the reader a better, more
efficient presenter. I've
praised Presentation Zen earlier, so I won't
go any further than saying
buy it
this time. As for Beyond Bullet Points it
really is rather good, giving a clear and concise
recipe of how to make your presentations more
accessible to the audience. (And as you've
probably guessed, how to get rid of those dreadful
bullet points). Perhaps a tad on the technical
side at times and limited to one particular method
it is still more than worthy of purchase. I am
sure it would be very helpful to a lot of people
who want to improve their presentation skills, but
don't know how.
Judging two books by their covers
Where the book really fails however is in its presentation. This is bad for any book but could be disastrous for a book about presentations. How many people have seen that cover and decided that whoever's behind it clearly don't know anything about presentations. The book has done very well, despite this shortcoming though. (Mostly due to strong word-of-mouth I believe).
Imagine coming into the bookstore looking for a book on presentations. Just look at those two covers, which book would you choose? I don't think they even compete in the same division...
Setting the mood
How your story might start sooner than you think
May the 22nd Indiana Jones and the Kingdom Of The Crystal Skull opens in theaters worldwide. Probably the most eagerly awaited film of the year thanks to the huge following of the franchise and the time passed since the last one was released. I am part of the fold and have huge expectations for the next Indy-installment. I have a fairly clear idea about what I am going to get. Any fear of Lucas and Spielberg messing with the formula has been removed by the marketing material. As soon as the first teaser-poster was released I was convinced this film will deliver. "The Man With the Hat" is really back.
The poster was, of course, created by one of my heroes, Drew Struzan. He has become the semi-official Indy-illustrator and his work immediately puts you in the right frame of mind: This is Indiana Jones done the way it has always been done. This is Indiana Jones done right!
Only 3 more weeks left to wait!
A Lesson To Be Learned
I am not suggesting that you hire Mr. Struzan for all your projects (but if you have the means, feel free). It is however important to acknowledge that the presentation of your "story" starts earlier than you might think. If your "story" is a PowerPoint Presentation then what do you put up on the screen before you start the show? A blank slide? A Windows desktop? The latter will hardly put anyone in a mindset ready to be inspired. Is your story a DVD you've made or a book? Then what does the cover look like? Does it look good? Or more importantly, does it look right? If you've written your doctorate thesis on the use of nano-technology in cancer-treatment please tell me you didn't use the dreadful comic sans-font!
Of course the quality of your work might
win your audience over, but why make it more
challenging to begin with? Always think about your
audience's first impression of your work. As the
saying goes: "You only get one chance to make a good
first impression". I'll leave you with this YouTube
Classic. Robert
Ryang made an "alternative" trailer for
Stanley Kubrick's "The Shining".
Try to imagine the audience choosing to see the
film based on that trailer. The definition of
setting the wrong mood.
Reinventing the wheel
Why not use the round wheels of filmmaking?
Changes don't always equal improvements
I'm a fairly conservative guy when it comes to Film Aesthetics. I don't mind people experimenting with the form and trying out new approaches . It is actually required to improve the art-form. What I really don't get though is how some of the world's current directorial hot-shots seem to let style getting in way of their stories. Surely storytelling is what directing is all about?
The problem
Yet, several "modern" directors go out of their wits to cram so much spectacle and fancy camerawork in there that it's bound to detract from the story. When watching films with excessive Camera Movements and edits that seem to be made simply to look "cool" I'm just annoyed. Huge vistas, helicopter fly-bys and some incredible effects-work is perfect to make great trailers, but have to be used with care if they're not to hurt the story.
So if it looks cool what's the problem? The problem is it pulls me out of the reality of the story. I dabble a bit with film-stuff myself and am generally interested in the technical side of things. Yet, I find that if a film works I never consciously notice the techniques while watching a film for the first time. (I probably will on second or third viewing). When I notice the filmmakers have failed in my book. It would be like reading a Crime Novel and then starting to think about how the sentences are built or perhaps what a brilliant font they've used.
The Wheel - it really works!

There
are of course times when an author wants
to attract attention to the language, but this
is seldom the case in Thrillers where the
narrative is the main focus. The odd bit is that
there is a classic, well established language of
film that seems to be lost on some contemporary
directors. In many ways honed to perfection as
early as 1941 with Orson Well's Citizen Kane.
The choice of lenses, the lighting, composition
and angles are all made to enhance the viewers
understanding of the characters' psychological
state. The brilliance of this is that it works
on a subconscious level. If you want the viewer
to empathize with a character you make sure that
character is close to the camera and that we see
the world through his or her eyes it. When the
majority of the camerawork consists of huge
battle-scenes shot from afar the viewer will
eventually loose interest.
Watch the master
The guy who knows how
The thing that makes the situation even more
absurd is the fact that the most successful director
of the last 30 years does use this language.
Steven Spielberg seems to have an incredible
understanding of the psychological value of the
camerawork. This is probably the reason why many will
have a hard time pointing out what makes his
films work so well. Witness the T-Rex attack on the
car in
Jurassic Park:
Almost the entire scene is shot from inside the
car. This way we, the audience, can feel the
fear and despair experienced by the charcters.
This is done despite having the coolest and most
expensive animatronic T-rex available. Oh, how
tempting it must have been to show off the beast
in all its splendour! Yet, Spielberg obviously
knew that this would work against the film.
Unfortunately a lot of the younger filmmakers today seem to have missed the point completely. While they are more than willing to let themselves be inspired by the fantastic premises of Spielberg's films the key to great filmmaking seems to elude them...
Visuals in Neutral
Trying to keep the visuals out of the way
I came across this on TED and found it most interesting. It's not exactly storytelling but rather a music video where the creators try not to let the visuals dominate the music.
"Moonlight in Glory" (David Byrne & Brian Eno)
I'm not 100% sure about the use of text, as I find it impossible not to read when I see text and as a result I'm distracted from the musical experience. Also the designer, Jacob Trollbäck, is Swedish; and as Norwegian there are limits to how much praise I can give to one of those.
Nevertheless, I find this to be an excellent piece and a brilliant example of using the right visuals for the right job.
Bayeux Tapestry
When it comes to classic examples of visual storytelling the Bayeux Tapestry is one of my absolute favourites. The tapestry depicts the Battle of Hastings where the Norman army led by William the Conquerer defeated King Harold's Saxon army. A truly defining moment in British history and one that among other things is largely responsible for the heavy latin influence in the English language. (Something to think about the next time you eat pork).
In the context of this blog I will naturally focus on the use of visuals to tell the story. Told sequentially from left to right with vivid imagery and latin inscriptions it is constructed surprisingly similar to modern day Comic Strips. It is rather ironic that while the Bayeux Tapestry is celebrated as a brilliant piece of medieval art, comic strips are still occasionally shunned upon as an art form.
If you are dreading the continuation of this post to be a dry step-by-step description of the actual tapestry you are in luck. As the tapestry itself was meant to be experienced visually I won't spoil it for you. Thanks to animator David Newton the story depicting a huge battle, Halley's Comet and the fate of a nation can now be experienced in a better way:
Purists might object but I think this is a really clever example of how to present an ancient piece of artwork to a contemporary audience.
Resolution Schmesolution
Why image quality in films doesn't really matter
Okay, that last sentence is a lie, but it got your attention didn't it? But while image quality does matter I am convinced that resolution and general image-quality is among the least important aspects of storytelling. The information the images contain and the look (composition, colours, lighting, etc.) is however vital if you want to succeed in telling your story.
To some of you the mere idea that resolution is unimportant is bordering on blasphemy. If you spend a large chunk of your money on home-theatre equipment and an equally large part of your time fine tuning the equipment you're probably fuming at these preposterous lies! And I understand. Really, I do. I own a Laserdisc Player for Pete's sake! I too prefer to watch films displayed in the best technical quality possible, but I've also found that good films work fine even when presented in more meager ways. If not, how did television ever succeed? It has never been able to compete with the vivid imagery found in the cinema.
Lo-fi Success Story
I
recall watching badly made 3rd. generation
VHS-copies of films like
AliensSing, Sing, Sing
I am of course singing the age-old "story, story, story"-chorus: If the story is strong enough and it is told with the right use of visuals most viewers will soon forget the technical quality. This is something worth keeping in mind in an age when everyone is trying to sell us the latest Real-HD-1080p-BlueLaser-X-Camstation-3000-Videoplayer. Even more importantly than the consideration for our wallets: It is something for those of us dabbling with visual storytelling to be mindful of. By all means - get the best quality imagery you can, but don't let a few missing pixels prevent you from telling your story...
*Don't worry Hollywood I bought both on VHS and DVD later on.
JFK vs PP II
Time for a sequel
Some
of you might remember my post
Killer Looks where I sought to illustrate how bad
visuals, or more specifically bad Power Point, can
destroy even the greatest of speeches. My example
seemed to work quite well and I received a fair
amount of positive feedback. As the post was also one
of the most popular posts I've made, a sequel was
inevitable. The thing that irked me about the
original was that while it demonstrated the point I
was trying to make it was also rather contrived. The
Power Point Presentation was designed to be
bad and while I've experienced similar examples in
real life it did tickle the
"do-better"-itch.
The original "Boring Powerpoint" clip
The where- and whats
What if I tried to make a proper presentation to
go with the same speech? Would it still detract from
JFK's dynamic delivery? To make the experiment more
comparable to presentations in the wild I decided not
to pull out the big motion-graphics guns. Everything
was created in Apple's Keynote which is part of the
excellent
iWork.
The free images were downloaded from FreeFoto.com
and npg.gov.
The Result
I find it hard to distance myself from my own work and the legendary status of President Kennedy's Inaugural Speech makes it even harder. I am confident that it works okay but Kennedy's charisma is so strong it will always be dificult to improve upon. I'll leave it up to you to decide whether this presentation detracts or ads to the speech...
Winning visuals
Visual storytelling and the secret of greatness
This blog was eventually dedicated to visual
storytelling simply because most of the posts I made
had something to do with the subject. Reflecting over
this made it clear to me that visual storytelling has
always been a big part of my life. I've always been
inclined towards the visual arts and traditional
fairy-tales were a natural part of my upbringing. The
last bit is something I as an adult find rather
fascinating. The fairy-tales have been passed down
through generations and are in many ways links to our
forefathers. Their storyteller tradition is often
referred to as an oral tradition but I find this
definition a bit narrow.
What makes a great storyteller
The best storytellers have always been the ones who could paint the most vivid pictures. Surely these individuals used every trick they had up their sleeve. Acting out the different parts of their stories: An attacking boar. A sneaking hunter. Essentially creating visuals to enhance the experience.
Some of them might have used shadow-images on the cave walls and we know ancient men made beautiful cave-paintings, perhaps in an attempt to strengthen the impact of their words. The point I am trying to make is that we have always used visuals when telling our stories. It almost seems like it is an integral part of who we are as a species.
Think
It
does not work without an effort though.
Storytelling does not automatically become great
simply because visuals are added. The imagery
has to support the story. If the two competes
for attention neither one will reach their full
potential. In the same way abstractions may
confuse the audience. We are however probably
more advanced when it comes to reading complex
visuals than ever. No surprise, as we are
constantly bombarded with the stuff.
TV-commercials, billboards, computer-games,
magazines, websites and films. We couldn't avoid
it if we wanted to.
Tough crowd
The flip side to this is of course that your audience is not so easily impressed. Some try to counter this with a more-is-more approach. I personally find this incredibly annoying. Spectacle will make a spectacle of you. You might keep your audience's interest for a while, but both you and your audience might loose track of the story in the process. While the correct use of great visuals will help the story become all that it can be - they cannot elevate a mediocre story to greatness.
The good thing about the omnipresence of advanced visual stimuli is of course that inspiration should not be hard to come by. Inspirational sparks from other people's works can be the starting point of greatness. We all have to find our ideas somewhere and can't all expect to have a divine muse available every time we feel a bit dried out creatively. I am of course not talking about copying the work of others.
Be great
The final piece of the puzzle is not exactly revolutionary: Work. We all want to be the best that we can be and most of us can't expect to have more than a couple of truly great ideas in a lifetime. We might have quite a few good and decent ones but greatness is hard to come by. But as a great idea can be buried by poor execution we owe it to ourselves to make sure our moments of inspiration reach their full potential.
So to sum up:
- Have something to tell.
- Enhance/tell it with visuals, but make sure the visuals are right.
- Work until you're satisfied it is as good as it can be.
Not the most original list of tips but certainly something it can be easy to loose track of. The first of these points is something that should be written on Hollywood Hill for every movie-executive to see...
Not So Common Craft
This
is what I love about the web. On one of my many
random search safaris through the maze that
makes up what we all know as the internet, I
came across the site ICT
Inspirations. This is in itself an interesting
blog (and I've bookmarked it), but what was really
great was how the blog revealed to me the
brilliance of The Common
Craft Show, something I had never heard about
before.
The Common Craft Show is made by Lee and Sachi LeFever and consists of small videos explaining complex ideas in a straightforward manner. They refer to themselves as interpreters which seems fairly accurate. Their simply brilliant (or brilliantly simple) style consists of well prepared cutouts, an equally well prepared voice over all put together by manipulating the cutouts physically in front of the camera and some really tight editing. The final product almost seems like a high-tech animated scrapbook and the effect is quite mesmerizing. Have a look at the below clip and see for yourself:
Common Craft's take on Google Docs
The first time I watched one of the clips I was hit by a hard spell of why-didn't-I-think-of-this-ulosis.
This is truly a brilliant example of visual storytelling if I ever saw one.