Visual Storytelling - T. Benjamin Larsen's Blog

Setting the mood

How your story might start sooner than you think

May the 22nd Indiana Jones and the Kingdom Of The Crystal Skull opens in theaters worldwide. Probably the most eagerly awaited film of the year thanks to the huge following of the franchise and the time passed since the last one was released. I am part of the fold and have huge expectations for the next Indy-installment. I have a fairly clear idea about what I am going to get. Any fear of Lucas and Spielberg messing with the formula has been removed by the marketing material. As soon as the first teaser-poster was released I was convinced this film will deliver. "The Man With the Hat" is really back.

The poster was, of course, created by one of my heroes, Drew Struzan. He has become the semi-official Indy-illustrator and his work immediately puts you in the right frame of mind: This is Indiana Jones done the way it has always been done. This is Indiana Jones done right!

Only 3 more weeks left to wait!

A Lesson To Be Learned

I am not suggesting that you hire Mr. Struzan for all your projects (but if you have the means, feel free). It is however important to acknowledge that the presentation of your "story" starts earlier than you might think. If your "story" is a PowerPoint Presentation then what do you put up on the screen before you start the show? A blank slide? A Windows desktop? The latter will hardly put anyone in a mindset ready to be inspired. Is your story a DVD you've made or a book? Then what does the cover look like? Does it look good? Or more importantly, does it look right? If you've written your doctorate thesis on the use of nano-technology in cancer-treatment please tell me you didn't use the dreadful comic sans-font!

Of course the quality of your work might win your audience over, but why make it more challenging to begin with? Always think about your audience's first impression of your work. As the saying goes: "You only get one chance to make a good first impression". I'll leave you with this YouTube Classic. Robert Ryang made an "alternative" trailer for Stanley Kubrick's "The Shining". Try to imagine the audience choosing to see the film based on that trailer. The definition of setting the wrong mood.

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Reinventing the wheel

Why not use the round wheels of filmmaking?

Changes don't always equal improvements

I'm a fairly conservative guy when it comes to Film Aesthetics. I don't mind people experimenting with the form and trying out new approaches . It is actually required to improve the art-form. What I really don't get though is how some of the world's current directorial hot-shots seem to let style getting in way of their stories. Surely storytelling is what directing is all about?

The problem

Yet, several "modern" directors go out of their wits to cram so much spectacle and fancy camerawork in there that it's bound to detract from the story. When watching films with excessive Camera Movements and edits that seem to be made simply to look "cool" I'm just annoyed. Huge vistas, helicopter fly-bys and some incredible effects-work is perfect to make great trailers, but have to be used with care if they're not to hurt the story.

So if it looks cool what's the problem? The problem is it pulls me out of the reality of the story. I dabble a bit with film-stuff myself and am generally interested in the technical side of things. Yet, I find that if a film works I never consciously notice the techniques while watching a film for the first time. (I probably will on second or third viewing). When I notice the filmmakers have failed in my book. It would be like reading a Crime Novel and then starting to think about how the sentences are built or perhaps what a brilliant font they've used.

The Wheel - it really works!

There are of course times when an author wants to attract attention to the language, but this is seldom the case in Thrillers where the narrative is the main focus. The odd bit is that there is a classic, well established language of film that seems to be lost on some contemporary directors. In many ways honed to perfection as early as 1941 with Orson Well's Citizen Kane. The choice of lenses, the lighting, composition and angles are all made to enhance the viewers understanding of the characters' psychological state. The brilliance of this is that it works on a subconscious level. If you want the viewer to empathize with a character you make sure that character is close to the camera and that we see the world through his or her eyes it. When the majority of the camerawork consists of huge battle-scenes shot from afar the viewer will eventually loose interest.

Watch the master

The guy who knows how

The thing that makes the situation even more absurd is the fact that the most successful director of the last 30 years does use this language. Steven Spielberg seems to have an incredible understanding of the psychological value of the camerawork. This is probably the reason why many will have a hard time pointing out what makes his films work so well. Witness the T-Rex attack on the car in Jurassic Park: Almost the entire scene is shot from inside the car. This way we, the audience, can feel the fear and despair experienced by the charcters. This is done despite having the coolest and most expensive animatronic T-rex available. Oh, how tempting it must have been to show off the beast in all its splendour! Yet, Spielberg obviously knew that this would work against the film.

Unfortunately a lot of the younger filmmakers today seem to have missed the point completely. While they are more than willing to let themselves be inspired by the fantastic premises of Spielberg's films the key to great filmmaking seems to elude them...


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Visuals in Neutral

Trying to keep the visuals out of the way

I came across this on TED and found it most interesting. It's not exactly storytelling but rather a music video where the creators try not to let the visuals dominate the music.

"Moonlight in Glory" (David Byrne & Brian Eno)

I'm not 100% sure about the use of text, as I find it impossible not to read when I see text and as a result I'm distracted from the musical experience. Also the designer, Jacob Trollbäck, is Swedish; and as a Norwegian there are limits to how much praise I can give to one of those.

Winking

Nevertheless, I find this to be an excellent piece and a brilliant example of using the right visuals for the right job.

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Bayeux Tapestry

When it comes to classic examples of visual storytelling the Bayeux Tapestry is one of my absolute favourites. The tapestry depicts the Battle of Hastings where the Norman army led by William the Conquerer defeated King Harold's Saxon army. A truly defining moment in British history and one that among other things is largely responsible for the heavy latin influence in the English language. (Something to think about the next time you eat pork).


In the context of this blog I will naturally focus on the use of visuals to tell the story. Told sequentially from left to right with vivid imagery and latin inscriptions it is constructed surprisingly similar to modern day Comic Strips. It is rather ironic that while the Bayeux Tapestry is celebrated as a brilliant piece of medieval art, comic strips are still occasionally shunned upon as an art form.

If you are dreading the continuation of this post to be a dry step-by-step description of the actual tapestry you are in luck. As the tapestry itself was meant to be experienced visually I won't spoil it for you. Thanks to animator David Newton the story depicting a huge battle, Halley's Comet and the fate of a nation can now be experienced in a better way:


Purists might object but I think this is a really clever example of how to present an ancient piece of artwork to a contemporary audience.


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Resolution Schmesolution

Why image quality in films doesn't really matter

Okay, that last sentence is a lie, but it got your attention didn't it? But while image quality does matter I am convinced that resolution and general image-quality is among the least important aspects of storytelling. The information the images contain and the look (composition, colours, lighting, etc.) is however vital if you want to succeed in telling your story.

To some of you the mere idea that resolution is unimportant is bordering on blasphemy. If you spend a large chunk of your money on home-theatre equipment and an equally large part of your time fine tuning the equipment you're probably fuming at these preposterous lies! And I understand. Really, I do. I own a Laserdisc Player for Pete's sake! I too prefer to watch films displayed in the best technical quality possible, but I've also found that good films work fine even when presented in more meager ways. If not, how did television ever succeed? It has never been able to compete with the vivid imagery found in the cinema.

Lo-fi Success Story

I recall watching badly made 3rd. generation VHS-copies of films like Aliens and Robocop without feeling any detraction from the enjoyment*. A more up to date example would be the incredible success of YouTube or some of the dodgy pirate-copies of films on miscellaneous torrent sites. Admittedly most people might wait for a higher quality version but only because it'll come along shortly. For the most eagerly awaited titles the fans seem to take whatever they can get. Surely, if image quality was really that important no one would bother with these low-quality options at all?

Sing, Sing, Sing

I am of course singing the age-old "story, story, story"-chorus: If the story is strong enough and it is told with the right use of visuals most viewers will soon forget the technical quality. This is something worth keeping in mind in an age when everyone is trying to sell us the latest Real-HD-1080p-BlueLaser-X-Camstation-3000-Videoplayer. Even more importantly than the consideration for our wallets: It is something for those of us dabbling with visual storytelling to be mindful of. By all means - get the best quality imagery you can, but don't let a few missing pixels prevent you from telling your story...

*Don't worry Hollywood I bought both on VHS and DVD later on.

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JFK vs PP II

Time for a sequel

Some of you might remember my post Killer Looks where I sought to illustrate how bad visuals, or more specifically bad Power Point, can destroy even the greatest of speeches. My example seemed to work quite well and I received a fair amount of positive feedback. As the post was also one of the most popular posts I've made, a sequel was inevitable. The thing that irked me about the original was that while it demonstrated the point I was trying to make it was also rather contrived. The Power Point Presentation was designed to be bad and while I've experienced similar examples in real life it did tickle the "do-better"-itch.

The original "Boring Powerpoint" clip

The where- and whats

What if I tried to make a proper presentation to go with the same speech? Would it still detract from JFK's dynamic delivery? To make the experiment more comparable to presentations in the wild I decided not to pull out the big motion-graphics guns. Everything was created in Apple's Keynote which is part of the excellent iWork. The free images were downloaded from FreeFoto.com and npg.gov.

The Result

I find it hard to distance myself from my own work and the legendary status of President Kennedy's Inaugural Speech makes it even harder. I am confident that it works okay but Kennedy's charisma is so strong it will always be dificult to improve upon. I'll leave it up to you to decide whether this presentation detracts or ads to the speech...

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Winning visuals

Visual storytelling and the secret of greatness

This blog was eventually dedicated to visual storytelling simply because most of the posts I made had something to do with the subject. Reflecting over this made it clear to me that visual storytelling has always been a big part of my life. I've always been inclined towards the visual arts and traditional fairy-tales were a natural part of my upbringing. The last bit is something I as an adult find rather fascinating. The fairy-tales have been passed down through generations and are in many ways links to our forefathers. Their storyteller tradition is often referred to as an oral tradition but I find this definition a bit narrow.

What makes a great storyteller

The best storytellers have always been the ones who could paint the most vivid pictures. Surely these individuals used every trick they had up their sleeve. Acting out the different parts of their stories: An attacking boar. A sneaking hunter. Essentially creating visuals to enhance the experience.

Some of them might have used shadow-images on the cave walls and we know ancient men made beautiful cave-paintings, perhaps in an attempt to strengthen the impact of their words. The point I am trying to make is that we have always used visuals when telling our stories. It almost seems like it is an integral part of who we are as a species.

Think

It does not work without an effort though. Storytelling does not automatically become great simply because visuals are added. The imagery has to support the story. If the two competes for attention neither one will reach their full potential. In the same way abstractions may confuse the audience. We are however probably more advanced when it comes to reading complex visuals than ever. No surprise, as we are constantly bombarded with the stuff. TV-commercials, billboards, computer-games, magazines, websites and films. We couldn't avoid it if we wanted to.

Tough crowd

The flip side to this is of course that your audience is not so easily impressed. Some try to counter this with a more-is-more approach. I personally find this incredibly annoying. Spectacle will make a spectacle of you. You might keep your audience's interest for a while, but both you and your audience might loose track of the story in the process. While the correct use of great visuals will help the story become all that it can be - they cannot elevate a mediocre story to greatness.

The good thing about the omnipresence of advanced visual stimuli is of course that inspiration should not be hard to come by. Inspirational sparks from other people's works can be the starting point of greatness. We all have to find our ideas somewhere and can't all expect to have a divine muse available every time we feel a bit dried out creatively. I am of course not talking about copying the work of others.

Be great

The final piece of the puzzle is not exactly revolutionary: Work. We all want to be the best that we can be and most of us can't expect to have more than a couple of truly great ideas in a lifetime. We might have quite a few good and decent ones but greatness is hard to come by. But as a great idea can be buried by poor execution we owe it to ourselves to make sure our moments of inspiration reach their full potential.

So to sum up:

  • Have something to tell.
  • Enhance/tell it with visuals, but make sure the visuals are right.
  • Work until you're satisfied it is as good as it can be.

Not the most original list of tips but certainly something it can be easy to loose track of. The first of these points is something that should be written on Hollywood Hill for every movie-executive to see...
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Not So Common Craft

This is what I love about the web. On one of my many random search safaris through the maze that makes up what we all know as the internet, I came across the site ICT Inspirations. This is in itself an interesting blog (and I've bookmarked it), but what was really great was how the blog revealed to me the brilliance of The Common Craft Show, something I had never heard about before.

The Common Craft Show is made by Lee and Sachi LeFever and consists of small videos explaining complex ideas in a straightforward manner. They refer to themselves as interpreters which seems fairly accurate. Their simply brilliant (or brilliantly simple) style consists of well prepared cutouts, an equally well prepared voice over all put together by manipulating the cutouts physically in front of the camera and some really tight editing. The final product almost seems like a high-tech animated scrapbook and the effect is quite mesmerizing. Have a look at the below clip and see for yourself:

Common Craft's take on Google Docs

The first time I watched one of the clips I was hit by a hard spell of why-didn't-I-think-of-this-ulosis.

This is truly a brilliant example of visual storytelling if I ever saw one.

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