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<title>T. Benjamin Larsen RSS </title><link>http://www.tbenjaminlarsen.com/index.php</link><description>Hot News&#x21;</description><dc:language>en</dc:language><dc:creator>benjamin.larsen@noreagle.no</dc:creator><dc:rights>Copyright 2008 Benjamin Larsen</dc:rights><dc:date>2010-01-10T00:07:35+01:00</dc:date><admin:generatorAgent rdf:resource="http://www.realmacsoftware.com/" />
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<lastBuildDate>Sun, 10 Jan 2010 19:49:50 +0100</lastBuildDate><item><title>Insulting Monk</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>iPhone</category><category>development</category><category>video</category><dc:date>2010-01-10T00:07:35+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/41e3eeb5dc742625f23f4c3fa4e3cff0-93.php#unique-entry-id-93</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/41e3eeb5dc742625f23f4c3fa4e3cff0-93.php#unique-entry-id-93</guid><content:encoded><![CDATA[It&rsquo;s actually a fairly long time ago. But I just realised that I&rsquo;ve never blogged about my second iPhone title &laquo;Insulting Monk&raquo;. It&rsquo;s a fairly simple little thing, being an insult generator, I did however put a lot of work into the presentation of the title. The idea was to make a really friendly application with an environment the user would like to return to. (<i>Despite</i> being constantly abused, that is!)<br /><br />Anyway, as this blog is geared towards visual storytelling I figured I&rsquo;d share a couple of videos I made to advertise the title. First, here&rsquo;s a small one about the creation of the background-graphics:<br /><br /><object width="580" height="350"><param name="movie" value="http://www.youtube.com/v/YjrbzWG8VaM&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YjrbzWG8VaM&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="350"></embed></object><br /><br />And to wrap it up here&rsquo;s the final trailer I made for the title. As I really didn&rsquo;t have any big earlier titles to refer to I figured it&rsquo;d be a funny twist to namedrop a couple of big titles.<br /><br /><object width="580" height="468"><param name="movie" value="http://www.youtube.com/v/zB9pcsfYz4c&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zB9pcsfYz4c&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="468"></embed></object><br />Those of you interested can read more about the title <a href="http://www.insultingMonk.com">here</a>.<br />]]></content:encoded></item><item><title>When less becomes more&#xa;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>design</category><dc:date>2010-01-10T19:49:50+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/newgoogle.php#unique-entry-id-92</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/newgoogle.php#unique-entry-id-92</guid><content:encoded><![CDATA[<h4>-Why Google's redesign misses the mark</h4>Google recently redesigned their classic Google.com home-page. The new design removed all elements apart from the logo, the search-bar, and, the two search-buttons. The new design is clean and is almost as simple as humanly possible.<br /><br /><img src="http://www.tbenjaminlarsen.com/img/google1.jpg" /><p class="bildetekst">New look Google</p>On the surface this sounds like a good thing, right? I personally think &laquo;less is more&raquo; is a good mantra in most situations, but there are times when "less" actually becomes "more", adding confusion and making things more complicated than they need to be. Google have recently made such a change with their start page www.google.com. <br /><br /><img src="http://www.tbenjaminlarsen.com/img/google2.jpg" /><p class="bildetekst">Same thing after the fade-in</p>On the surface it seems they've just streamlined the user interface by removing all clutter and focusing solely on the search-field. Unfortunately this is only half the truth. As soon as you move the mouse-pointer the additional choices will fade in with a neat(ish) effect. So why is this a bad thing? There are actually a couple of reasons:<br /><br />1. Your choices are not immediately available If you enter Google.com planning to do a picture-search, you will have to move the mouse, and locate the choice you want to make before being able to choose it. This ads an unnecessary extra step to achieving your goals.<br /><br />2. The fade-effect commands attention Most people probably enter Google.com to do a simple web-search, and a clean page with only the search-field available makes sense in this context. Unfortunately the moment anyone move their mouse they will have a hard time not looking at the fading menus. Earlier the search-field commanded attention simply by design, it was bang in the middle and the smaller menus were modest and close to invisible to anyone not looking for more advanced features.<br /><br />Now, I guess a lot of people would claim that these things don't matter and that I'm nitpicking on details no-one cares about. They could be right, but why on earth would Google do extra work to make their site less user-friendly, even if only slightly so? It seems almost like a flashback to the <BLINK>blink</BLINK> tag of early web-sites and I'm really surprised to see this coming from Google! If nothing else there is some comfort to find in the fact that somewhat so constantly great as Google can get it wrong on occasion.<br /><br />]]></content:encoded></item><item><title>Video review of my app&#x21;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>video</category><category>iPhone</category><dc:date>2009-10-08T14:14:38+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/01cb4fabee76f72aaa9cf44741164c46-90.php#unique-entry-id-90</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/01cb4fabee76f72aaa9cf44741164c46-90.php#unique-entry-id-90</guid><content:encoded><![CDATA[<p>OK, to most of you this probably is as exciting as watching paint dry. <i>Gray</i> paint, inside a library, if you're blind. But this kind of made my day. The nice people over at <a class="blog" href="http://thedigitallifestyle.tv/iphoneapps/">TheDigitalLifeStyle.tv</a> have found reason to review <a class="blog" href="http://www.noreagle.com/RPS.php">Ben's somewhat spiffy-looking but ultimately craptastic rock-paper-scissors game</a>!</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/vgZmhVp8Jog&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vgZmhVp8Jog&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="484"></embed></object><p>Frankly I think they got it spot on. After all I like to claim that the game is the most accurately titled game on the App Store so in some ways you shouldn't really need a review at all&hellip;</p>]]></content:encoded></item><item><title>iPhone Development</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>development</category><category>design</category><category>video</category><category>iPhone</category><dc:date>2009-10-07T16:54:22+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/developer.php#unique-entry-id-89</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/developer.php#unique-entry-id-89</guid><content:encoded><![CDATA[<p>One of the things I have been able to do during my hiatus from the blogosphere is dipping my toes in the iPool, or the world of iPhone development to the rest of you. A couple of months back I released my first game the not too snappy, but incredibly accurately titled Ben&rsquo;s somewhat spiffy-looking but ultimately craptastic rock-paper-scissors game(tm). Not exactly the kind of title to set the world on fire* but a suitably sized project to start my, no doubt, prosperous career as a games developer. ;)</p><p>I&rsquo;m already working on no less than two other projects and believe a lot of this blog will be occupied with posts pertaining to this. Not to worry though I will try to attack the matter from a design point of view rather than a technical standpoint. As a taster for the things to come, here&rsquo;s the game-trailer I made for my first game:</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/dS4Win_Ivpg&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dS4Win_Ivpg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="484"></embed></object><p>You can read more about it <a class="blog" href="http://www.noreagle.com/RPS.php">here</a> or even <i>buy</i> it <a clas="blog" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312407474&mt=8">here</a>!</p><p class="bildetekst">*Why would anyone want to set the world on fire?! Surely that would be arson?!</p>]]></content:encoded></item><item><title>I&#x27;m back baby&#x21;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>Announcements</category><dc:date>2009-10-06T13:45:27+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/backAgain.php#unique-entry-id-88</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/backAgain.php#unique-entry-id-88</guid><content:encoded><![CDATA[<p>That should probably read, I&rsquo;m back <i>with</i> baby as I stepped into fatherhood last December. Needless to say, things have been hectic both leading up to, and after, the big occasion. </p><img src="http://www.tbenjaminlarsen.com/img/solveig&pappa.jpg" /><br /><p> It&rsquo;s been more than a year since my last blog-post and if you thought this blog was abandoned I can&rsquo;t say I blame you. When I made my last post in last September I had already started slipping when it came to regular updates, but I didn&rsquo;t imagine it would ever take this long. It did though, as life simply got in the way for stuff like this. All in a good way, mind you, I&rsquo;ve stepped into fatherhood and both the last few months leading up to the birth of my daughter and the time since has left few hours left for my cyberlife.</p><p>But, as the headline said: I&rsquo;m back. Not that I necessarily will be able to get back to my twice-a-week updates schedule, but you should be able to find new stuff here more often than once a year from now on.  Oh, and thanks for stopping by!</p>]]></content:encoded></item><item><title>Windows without walls?</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>creative stuff</category><category>video</category><dc:date>2008-09-20T13:56:34+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/new_ms_commercial.php#unique-entry-id-87</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/new_ms_commercial.php#unique-entry-id-87</guid><content:encoded><![CDATA[<p>Apple (the Macintosh-maker, not the fruit) have been rather successful with their &laquo;Get a mac&raquo; campaign. The whole campaign is based on poking at Microsoft and while it is done in a humorous manner the Seattle giant have been less than thrilled.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/siSHJfPWxs8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/siSHJfPWxs8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="484"></embed></object><p class="bildetekst">A collection of &laquo;Get a Mac&raquo;-ads from youtube</p><p>This week they launched a new commercial as part of their $300 million campaign to improve Windows Vista&rsquo;s tarnished image.</p> <br /><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/D3fuphN0yFE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/D3fuphN0yFE&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="484"></embed></object><p class="bildetekst">Microsoft&rsquo;s new &laquo;I&rsquo;m a PC&raquo;-ad</p><p>As a whole I think Microsoft (or their advertising company) have done a great job. The quick presentation of different people from all walks of life, all being &laquo;PCs&raquo;, seems well suited to strike an emotional chord with the audience. Heck, they&rsquo;ve even sprinkled it with a handful celebrities! As a piece designed to win mind-share and reassure their users it should work brilliantly. I don&rsquo;t think it&rsquo;ll improve Windows market-share though, but then again they have something like 90% alread. I think even Steve Ballmer acknowledge the possibility that a tenth of the human population might actually prefer something else.</p><p>I think the commercial fails when it comes to convincing dissatisfied Windows-users to stay with the program. If you&rsquo;re frustrated with your computer &laquo;everyone else does it&raquo; is a meek point. Particularly when Apple is targeting this demographic directly (and looking at the numbers, quite successfully). Microsoft is hardly oblivious to Apple&rsquo;s attack though, and handles it with aplomb <i>and</i> miss the target completely - all within a minute!</p><p>Microsoft&rsquo;s new slogan is a stroke of genius: &laquo;Windows - Life Without Walls&raquo;. It lends itself to spoofs (try replacing that &lsquo;w&rsquo; with a &lsquo;b&rsquo; or how exactly does windows work without walls? etc). But this could be a good thing if MS is looking to build mind-share. Every spoof, no matter how brutal, will help people remember the product. It is also brilliant in more ways than one: <ul><li>It&rsquo;s a pun, which makes it easy to remember</li><br /><li>It gives a positive message about the endless possibilities a PC can offer</li><br /><li>It could be read as a subtle attack at Macs as these <i>force</i> you to buy from <i>one</i> company</li></ul></p><p>But as I&rsquo;ve already mentioned, they&rsquo;ve also made a grave mistake. The very first part of the commercial directly refers to Apple&rsquo;s campaign. They have simply taken Apple&rsquo;s &laquo;PC&raquo;-character and tried to change his message. My immediate reaction was that this was kind of cute, but after having some time to think about it I&rsquo;ve come to the conclusion that it&rsquo;s a disastrous decision and this is why: <b>They remind people of Apple&rsquo;s campaign.</b></p><p>Why on earth would you want to remind people about your competitor? <img class="litebilde" src="http://www.tbenjaminlarsen.com/img/disgruntledpc.gif" />Especially as this competitor is targeting the dissatisfied people among your users? It also gives Apple ample opportunity to bite back. How long will it take before we&rsquo;ll see <a class="blog" href="http://www.imdb.com/name/nm1894655/">John Hodgman</a>* selling fish or sporting a beard? It&rsquo;s not like MS offers much Apple can&rsquo;t match and by doing this they make sure almost every blogger or journalist writing about their campaign will also mention Apple...</p><p class="bildetekst"> *The actor portraying PC in Apple&rsquo;s ads</p>]]></content:encoded></item><item><title>Wall-E</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>film</category><category>storytelling</category><dc:date>2008-09-14T11:58:41+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/wall-e.php#unique-entry-id-85</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/wall-e.php#unique-entry-id-85</guid><content:encoded><![CDATA[<p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/litenwalle1.gif" />Ouch! Half-a-month since my last post! Well, <del>time flies when you&rsquo;re having fun</del> time flies. Things have simply been too hectic outside the blogosphere lately but hopefully things will improve from now on. One of the things I <i>did</i> get round to was to catch <a class="blog" href="http://www.imdb.com/name/nm0004056/">Andrew Stanton</a>&rsquo;s <a class="blog" href="http://www.imdb.com/title/tt0910970/">Wall-E</a> in the local theatre. Being a huge animation (and Pixar) -fan I had been looking forward to this film ever since it was announced. The panegyric reviews it received upon its stateside release further fueled my excitement. Thankfully the film was well worth the wait.</p><br /><h4>Look - No Words!</h4><p>I figure most of the people on the planet have an idea about the plot already so I want reiterate this in any detail. The film centers on the relationship between the two robots Wall-E and Eve. Perhaps more interestingly, it also includes some fairly serious social commentary.</p><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/litenwalle2.gif" />The plot itself doesn&rsquo;t necessarily redefine the art-form. It is however well structured and tells a concise story with one amazing constraint: For the most part the film is told without any dialogue what so ever. The two main characters don&rsquo;t speak at all (apart from a few robotic renditions of their names). This is one of my favorite aspects of the movie and a truly brave decision of the filmmakers. It serves as a reminder that storytelling doesn&rsquo;t necessarily require loads of words to work. (Unlike this blog-post).</p> <h4>Taking its time</h4><p>Another surprise was the film&rsquo;s willingness to slow down and &laquo;smell the <img class="litebilde" src="http://www.tbenjaminlarsen.com/img/litenwalle3.gif" />flowers&raquo;. On several occasions Stanton slows the action down and lets the audience drink from the fountain of amazing visuals. Normally I would be critical of an approach where the progress of the story is sacrificed for the looks. Yet, in the context of this film it works beautifully. Wall-E&rsquo;s character justifies it. He is in essence a child and we get to share his awe of the wonders of space and futuristic technology.</p><p>But the willingness to slow down isn&rsquo;t used exclusively to show off extra-<img class="litebilde" src="http://www.tbenjaminlarsen.com/img/litenwalle4.gif" />terestrial visuals. No, the earthbound opening is a particularly interesting part in this respect. Here we are presented with a dystopian future-earth deprived of (almost) all life. If you think this sounds dark for a family-film you&rsquo;re right. The tone of the film is one of dark melancholy and while it betrays this feeling occasionally the feel of the piece is certainly not the un-compromised positivity you might expect from Disney/Pixar. This might sound like a turn-off to some of you but the film is all the better for it.</p> <p>Wall-E is simply put a masterpiece. It challenges the genre and treats the subject matter in a way that&rsquo;s quite uncommon in contemporary Hollywood. In many ways it seems to borrow storytelling elements from asian animation (<a class="blog" href="http://www.imdb.com/name/nm0594503/">Hayao Miyazaki</a>&rsquo;s <a class="blog" href="http://www.imdb.com/title/tt0096283/">Totoro</a> springs to mind).</p><p>If you have <i>any</i> interest in films, storytelling or animation go and see it.</p><img src="http://www.tbenjaminlarsen.com/img/storwalle2.jpg" />]]></content:encoded></item><item><title>Andr&#xe9; Franquin</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>storytelling</category><category>comics</category><category>opinion</category><dc:date>2008-08-28T16:41:35+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/dc38d8ae20aa6beee2a611cde29a7535-84.php#unique-entry-id-84</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/dc38d8ae20aa6beee2a611cde29a7535-84.php#unique-entry-id-84</guid><content:encoded><![CDATA[<p>One of my greatest childhood heroes was the Belgian comic-book-artist <a class="blog" href="http://en.wikipedia.org/wiki/Franquin">Andr&eacute; Franquin</a>. Doing the research for this piece I found that he is mostly unknown in the English speaking world. I feel sorry for all of you and find it almost unbelievable that no major publisher have had the good sense to publish his work in the English-speaking world. Okay, rant over, let&rsquo;s get back to the great man himself:</p><img src="http://www.tbenjaminlarsen.com/img/franquin.jpg" /><h4>Le journal de Spirou</h4><p>Andr&eacute; Franquin was born in Etterbeek, Belgium in 1924. According to the man himself he was always drawing and while he only got about a year of actual<img class="litebilde" src="http://www.tbenjaminlarsen.com/img/spirou.gif" /> drawing lessons before these were cut short due to the war in Europe. His talent was obvious however and eventually he wound up working for the Belgian magazine <a class="blog" href="http://en.wikipedia.org/wiki/Spirou_%28magazine%29">Spirou</a>, a comic magazine that was the original home of several European comics (perhaps most notably Peyo&rsquo;s The Smurfs). <a class="blog" href="http://en.wikipedia.org/wiki/Spirou_%28character%29">Spirou</a> was the name of the Magazine&rsquo;s title character a red-haired bellboy. The character, as well as his best friend Fantasio and pet-squirrel Spip was invented by <a class="blog" href="http://en.wikipedia.org/wiki/Robert_Velter">Robert Velter</a>.</p><br /><h4>Champignac and The Marsupilami</h4><p>When Franquin joined the magazine the series was being handled by <a class="blog" href="http://en.wikipedia.org/wiki/Jije">Jij&eacute;</a> but despite his well proven talent his efforts with the series do come across as a poor man&rsquo;s version of Herg&eacute;&rsquo;s Tintin. Jij&eacute; himself grew tired of Spirou and Franquin was called upon to continue the series, in the middle of a story no less - without a script to work from!</p><img src="http://www.tbenjaminlarsen.com/img/marsupilami.jpg" /><p class="bildetekst">The Marsupilami</p><p>The young Franquin managed admirably and it wouldn&rsquo;t take long before he more or less redefined the series. In a manner similar to <a class="blog" href="http://en.wikipedia.org/wiki/Carl_Barks">Carl Barks</a>&rsquo; work with <a class="blog" href="http://en.wikipedia.org/wiki/Duckburg">Duckburg</a>, he really defined a world and expanded character rooster that has remained with the series ever since. His most eye-catching character was definitely <a class="blog" href="http://en.wikipedia.org/wiki/Marsupilami">The Marsupilami</a>, a fantasy animal from the imaginary south-american country Palombia. More important to the evolvement of the series was the invention of The Village Champignac. This quintessential french village would be the starting point of many an adventure and the home to many of Franquin&rsquo;s new characters, most importantly The Count of Champignac. The Count, or <i>Pac&ocirc;me H&eacute;g&eacute;sippe Ad&eacute;lard Ladislas de Champignac</i> (yes I did look it up) fast becomes a close friend of Spirou & Fantasio. In addition to his noble lineage he is also an eccentric scientist and as we all know, eccentric scientists = high adventure.</p><h4>Gaston Lagaffe</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/gaston.gif" />Eventually Franquin, like Jij&eacute; before him, grew tired of Spirou and passed it on to a younger artist (<a class="blog" href="http://en.wikipedia.org/wiki/Jean-Claude_Fournier">Fournier</a>). While Fournier and later Tome & Janry kept the series well alive, it never reached the same constant brilliance as it had done during Franquin&rsquo;s reign. Franquin himself continued to draw and write, concentrating on his own characters. Fantasio&rsquo;s lazy, clumsy but equally kind and inventive subordinate <a class="blog" href="http://en.wikipedia.org/wiki/Gaston_Lagaffe">Gaston Lagaffe</a> seemed to receive the maximum attention. Unlike Spirou and Fantasio, Gaston was way too lazy to ever embark on any expeditions or fantastic journeys, perhaps a result of Franquin himself growing older. In 1997, at the age of 73, Andr&eacute; Franquin passed away.</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>  <br /><br />]]></content:encoded></item><item><title>Games as art revisited</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>design</category><dc:date>2008-08-18T15:00:24+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/gameasart2.php#unique-entry-id-83</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/gameasart2.php#unique-entry-id-83</guid><content:encoded><![CDATA[<h4>Artistic integrity</h4><p>As long time readers might remember I&rsquo;ve blogged about <a class="blog" href="http://www.tbenjaminlarsen.com/files/140544f51603a67b2ac866bb8d2fa14b-18.php">&rsquo;Games as art&rsquo;</a> once before. In the mind of the general public I think there are very few who immediately recognizes games as a &laquo;proper&raquo; art-form, although I certainly believe it should be.</p><img src="http://www.tbenjaminlarsen.com/img/gameart.jpg" /><p>One of the &laquo;problems&raquo; is of course the gaming industry itself. Game-production has become more and more expensive over the years and the financiers are obviously eager to make money from their investments. This has often led to games being overly &laquo;commercial&raquo; in their subject-matter, something that in this context often means appealing to the young-male demographics, often with hyper-violence and scantly clad women with gravity defying anatomy. The other extreme have been the brightly coloured fluffy-bunny-flower world of &laquo;family&raquo; games that make Disneyland seem like a post-acopalyptic nightmare.</p><h4>Look to Japan</h4><p>Most games probably belong somewhere in-between these extremes and games like <a class="blog" href="http://en.wikipedia.org/wiki/Hideki_Kamiya">Hideki Kamiya</a>'s <a class="blog" href="http://en.wikipedia.org/wiki/Okami">Okami</a> and <a class="blog" href="http://en.wikipedia.org/wiki/Kenji_Kaido">Kenji Kaido</a>'s <a class ="blog" href="http://en.wikipedia.org/wiki/Shadow_of_the_Colossus">Shadow of the Colossus</a> should definitely be considered works of art.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/XTUm07enrs4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/XTUm07enrs4&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="484"></embed></object><p class="bildetekst">Hideki Kamiya&rsquo;s Okami</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/r4po_D4bsdA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/r4po_D4bsdA&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="484"></embed></object><p class="bildetekst">Kenji Kaido&rsquo;s &laquo;Shadow of the Colossus&raquo;</p><p><a class="blog" href="http://en.wikipedia.org/wiki/Toshio_Iwai">Toshio Iwai</a>'s <a class="blog" href="http://en.wikipedia.org/wiki/Electroplankton">Electroplankton</a>  downright challenges our perception of what a game <i>is</i>. While only mentioning japanese games and designers might seem a bit harsh to my fellow &laquo;westerners&raquo; I believe the Japanese public simply take the form more seriously than we do here. I find it hard to believe that an american or european publisher could have financed something like Electroplankton.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/eZc2G6XJuh0&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/eZc2G6XJuh0&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="484"></embed></object><p class="bildetekst">Toshio Iwai&rsquo;s Elektroplankton</p><p>While the japanese industry is certainly as prone to milk a commercial success as anyone else, it also seems willing to challenge the format and give artists a chance to try out fresh ideas. </p><h4>The devil is in the details</h4><p>But I don&rsquo;t believe the western- games-industry is the only party that deserves blame. I also believe parts of the gaming-community should do some soul-searching, the recent &laquo;Diablo-controversy&raquo; serves as a perfect example. <a class="blog" href="http://en.wikipedia.org/wiki/Diablo_(video_game)">Diablo</a> and <a class="blog" href="http://en.wikipedia.org/wiki/Diablo_II">Diablo II</a> were two popular Mac/PC-games developed by <a class="blog" href="http://en.wikipedia.org/wiki/Blizzard_Entertainment">Blizzard</a>* (best known for <a class="blog" href="http://en.wikipedia.org/wiki/World_of_warcraft">World of Warcraft</a>).</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/EgbUSsblCSQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/EgbUSsblCSQ&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="484"></embed></object><p class="bildetekst">Diablo III - announcement video (trailer)</p><p>The two Diablo-games have a huge following and the recent announcement of the upcoming &laquo;Diablo III&raquo; was cause for celebration among the majority of gamers. Blizzard have a reputation for quality and a lot of people had long given up hope that there would ever be another game in the series. Soon Blizzard demonstrated some early in-game-videos and published the first screen-shots from the game, this is when things started to get silly.</p><h4>Shit hit the fans</h4><p>Over night a large group of the fans made their statement known: The game looked &laquo;wrong&raquo;. The argument seemed to be that the graphical style was too close to the &laquo;Warcraft&raquo;-series and not gloomy enough for this particular group of fans.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/NQMBIRipp5A&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/NQMBIRipp5A&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="484"></embed></object><p class="bildetekst">Diablo III - in game video</p><p>Now, I think critiquing games on their artistic merit is something that should be encouraged, after all this is an important source of debate and deeper understanding of other art-forms. Some of these fans were not satisfied merely letting their feelings be known they actually started <a class="blog" href="http://www.PetitionOnline.com/mod_perl/signed.cgi?d3art">petitioning</a> to make Blizzard change the look of the game. To me this is completely ridiculous. Obviously the design-group had already discussed several different options and made the brave decision to move the look of the game in another direction than the previous installments. Now, you might disagree with this decision - fine. You might critique it - equally fine. But to actively try to change it? This shows a complete and utter disrespect towards the artists responsible. </p><p>Now it could be argued that this kind of controversy is something that actually demonstrates that games are evolving as a true art-form. After all controversy has always been a part of other art-forms. <a class="blog" href="http://en.wikipedia.org/wiki/Igor_Stravinsky">Stravinsky</a>'s <a class="blog" href="http://en.wikipedia.org/wiki/The_Rite_of_Spring">The Rite of Spring</a> comes to mind as it caused on outrage on the night of its premiere. I can&rsquo;t however recall anyone actually demanding the artists to <i>change</i> their artistic direction. If artists always conformed to the status quo how would things ever progress?</p><p>After all, if the people who <i>love</i> games can&rsquo;t respect the artists integrity, how can we ever expect the rest of the world to do so...</p><p class="bildetekst">* Designers not mentioned due to the sheer number, refer to the linked Wikipedia articles for details.</p><span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><SCRIPT charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822/US/tbenlarsblo-20/8001/56c6a384-0b4b-4525-afff-a230cde40266"> </SCRIPT> <NOSCRIPT><A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822%2FUS%2Ftbenlarsblo-20%2F8001%2F56c6a384-0b4b-4525-afff-a230cde40266&Operation=NoScript">Amazon.com Widgets</A></NOSCRIPT></span><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>Gigantic Storytelling</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>storytelling</category><category>video</category><category>findings</category><dc:date>2008-07-20T11:54:00+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/c19a26a6e98091930efb83318f3698ad-77.php#unique-entry-id-77</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/c19a26a6e98091930efb83318f3698ad-77.php#unique-entry-id-77</guid><content:encoded><![CDATA[<h4>The Sultan&rsquo;s Elephant</h4><p>Wow! Three letters, one syllable and the only word I can think of when watching the french marionette/street-theatre group <a class="blog" href="http://en.wikipedia.org/wiki/Royal_de_luxe">Royal  de Luxe</a> performing <a class="blog" href="http://en.wikipedia.org/wiki/The_Sultan%27s_Elephant">The Sultan's Elephant</a>. I don&rsquo;t think there&rsquo;s much to say really. This one of the most formidable pieces of visual storytelling I&rsquo;ve ever seen and that&rsquo;s from watching it on a small web-clip. Enjoy!</p><embed id="VideoPlayback" style="width:580px;height:473px" allowFullScreen="true" src="http://video.google.com/googleplayer.swf?docid=-1522158746296131750&hl=en&fs=true" type="application/x-shockwave-flash"> </embed><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>The making of a presentation (part 5)</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>creative stuff</category><category>design</category><dc:date>2008-08-09T22:24:44+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/SlideMakingOf5.php#unique-entry-id-76</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/SlideMakingOf5.php#unique-entry-id-76</guid><content:encoded><![CDATA[<div class="serie">This is part 5 of &laquo;the making of <a href="http://www.slideshare.net/tbenjaminlarsen/cultivating-creativity">'Cultivating Creativity'</a>&raquo;, a presentation I entered in SlideShare.com&rsquo;s <a class="blog" href="http://www.slideshare.net/contest">&laquo;World&rsquo;s Best Presentation Contest&raquo;</a>. </div> <h4>Challenging words</h4><p>One of the challenges of making a slide-presentation that has to work on its own, is to find the right balance between text and imagery.</p><img src="http://www.tbenjaminlarsen.com/img/creativemosaic.jpg" /><p class="bildetekst">The complete slide-deck in all its &laquo;glory&raquo;</p><p>As I've mentioned on several occasions, I believe slide-presentations should be predominantly visual and compliment the information given orally. When making this presentation however, speech was not an option. Needless to say, text would have to do some of the job. This was probably the hardest part for me. If I were to give the presentation live I would have lots to say. I would talk about how inspiration might elude you when you desperately need it. How that great idea might appear just as you were about to fall asleep. I would also augment the key-slides with additional information e.g. Read: Novels, newspapers, magazines, blogs, cereal packages - anything.</p><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/brainlove.gif" />Now, I could just have delivered all this information in text-form, but it would dull down the presentation. I figured the best way to solve it was to make the viewers fill in most of the blanks themselves. I'd only use a few key-sentences highlighting the message of how it is impossible to force creativity. I repeated the key sentence 'you cannot force creativity' to make sure it registered with the viewer. I am still not 100% sure I pulled off the balance between simplicity and information but hopefully I wasn't too far off.</p><h4>Finishing touches</h4><p>And that was it. I read through the whole thing a couple of times, made some small changes to the font-sizes etc. but as there was no way to make advanced transitions and the timing was up to the viewer, there was little else I could do. As presentations go I think it works out reasonably well. It does not overload the viewer with information and [hopefully] the key-message should be easily grasped. I am also quite pleased with the fact that I manage to keep it as short as I did. As this is the final part of this informal 'making of' I would just like to say that I hope you found some part of it interesting. If nothing else it should serve as a glimpse into one person&rsquo;s creative process.</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>The making of a presentation (part 4)</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>creative stuff</category><category>design</category><dc:date>2008-08-03T08:52:47+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/slideMakingOf4.php#unique-entry-id-75</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/slideMakingOf4.php#unique-entry-id-75</guid><content:encoded><![CDATA[<div class="serie">This is part 4 of &laquo;the making of <a href="http://www.slideshare.net/tbenjaminlarsen/cultivating-creativity">'Cultivating Creativity'</a>&raquo;, a presentation I entered in SlideShare.com&rsquo;s <a class="blog" href="http://www.slideshare.net/contest">&laquo;World&rsquo;s Best Presentation Contest&raquo;</a>. </div> <h4>Graphical refinements</h4><p>As I had already went through several version of the presentation in my mind things were starting to click. A short doodling session gave birth to a whimsical looking character I decided to use instead of the generic 'loose appendixes' one.</p><object width="580" height="436"> <param name="play" value="false" name="menu" value="false" name="movie" value="http://www.tbenjaminlarsen.com/flash/slidedesign.swf"> </param> <embed src="http://www.tbenjaminlarsen.com/flash/slidedesign.swf" type="application/x-shockwave-flash" width="580" height="436"> </embed> </object><p class="bildetekst">Some of the different stages on the way to a finished slide</p><p>Quick drafts of the different slides came about within minutes and could begin to consider the finer points. One of these finer points was to refine the earlier idea of somehow separating the two main-segments. I decided to make the 'feed'-slides with a strong line and strong colours as they referred to the more active side of my inspiration-recipe. In contrast, the 'rest'-slides should have a calmer, softer more organic look. Water colours seemed to fit the bill and even the fonts were either painted or traced by hand to make them more humane in appearance.</p><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/books.jpg" />Know your audience is another mantra that it is wise to adhere to. Unfortunately I had no way of finding the key-demographics among slideshare-users. I did however know a little about the judges of the competition. I even recalled reading Guy Kawasaki praising the 'art of sucking up'. I decided to give it a shot. As all the judges are also authors, I decided to include imagery of these in the 'Read'-slide. The judges should recognize their own work, but it should not distract from the presentation as a whole. Certainly too good an opportunity to be missed. As I finished my illustrations I scanned them into my Mac and combined them with the text in Photoshop where I also performed some additional touch-up. The hard (but fun) part was over...</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>The making of a presentation (part 3)</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>creative stuff</category><category>design</category><dc:date>2008-07-27T13:20:09+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/SlideMakingOf3.php#unique-entry-id-74</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/SlideMakingOf3.php#unique-entry-id-74</guid><content:encoded><![CDATA[<div class="serie">This is part 3 of &laquo;the making of <a href="http://www.slideshare.net/tbenjaminlarsen/cultivating-creativity">'Cultivating Creativity'</a>&raquo;, a presentation I entered in SlideShare.com&rsquo;s <a class="blog" href="http://www.slideshare.net/contest">&laquo;World&rsquo;s Best Presentation Contest&raquo;</a>. </div> <h4>Going graphic</h4><p>While the text-problem needed fixing I was also working on the graphic elements. My initial idea was to use a character where the head and hands floated freely in the air.</p><img src="http://www.tbenjaminlarsen.com/img/headless.jpg" /><p class="bildetekst">Original doodles in the background, first serious draft in the front</p><p>The head would be as generic as possible to avoid provoking anyone. (Similar to what I used in my <a class="blog" href="http://www.tbenjaminlarsen.com/files/e0bd284eeac5f374a6d49283cfc144c-45.php">Electing #44 video</a>). Unfortunately, just like with my initial text-experiments I found the design didn't work particularly well. It just seemed too bland and didn't deliver anything the viewer would be bothered to spend time on. Needless to say it wound up in the giant archive beneath my desk.</p><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/trash.gif" />These early problems got me to rethink the whole presentation. While I was stilled convinced the basic idea was sound it clearly needed some fine-tuning to reach its full potential. My first step was to cut down on the number of slides, particularly for the "feed"-segment. I decided to use the five strongest words and leave it at that. I'm a huge follower of the short-is-sweet-school (although reading this blog you might find that hard to believe). Keeping it short would also increase my chances of getting people to read through the whole deck. To further streamline my presentation for the purpose of the competition, I decided to combine the large words and artwork in the same slide. (If this was to be a live presentation I probably wouldn't have done this). Next step: Designing the slides.</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>The making of a presentation (part 2)</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>creative stuff</category><category>design</category><dc:date>2008-07-22T19:17:03+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/SlideMakingOf2.php#unique-entry-id-73</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/SlideMakingOf2.php#unique-entry-id-73</guid><content:encoded><![CDATA[<div class="serie">This is part 2 of &laquo;the making of <a href="http://www.slideshare.net/tbenjaminlarsen/cultivating-creativity">'Cultivating Creativity'</a>&raquo;, a presentation I entered in SlideShare.com&rsquo;s <a class="blog" href="http://www.slideshare.net/contest">&laquo;World&rsquo;s Best Presentation Contest&raquo;</a>. </div> <h4>Finding a form</h4><p>OK, so now I had a plan for my presentation. Not only that, but I already had a fairly clear idea about the look of the piece. As this would be designed exclusively for the Slideshare-contest it had to work without sound an the text would have to be legible even in a small embedded flash-player. The idea was to use huge type in a one-word-per-slide layout emphasizing the do's and do's. I planned to display each word followed by a similar slide where an illustration was composited on top of the former slide.</p><br /><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/fish.gif" />As the two big-word parts of the presentation were to deal with different tasks I figured I'd better find some clever means to separate them visually as well. For the "feed your brain"-part I decided to go for an 'active' colour like green, while I reserved a nice pale blue for the more passive "rest your brain"-segment. I immediately fired up Photoshop and after experimenting I decided on the font Hattenschweiler.</p><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/browse.gif" />To make the text a little less boring I gave them a slight gradient. I still wasn't 100% satisfied with the look, but finished the first iteration of these slides to see how it played. Oh, what a snooze-fest. While there was nothing wrong per se with the slides I found it impossible to concentrate while watching through them. If I couldn't entertain myself, how could I expect to keep the anyone else's attention!? Back to the drawing board then...</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>World&#x27;s Best Presentation Contest</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>design</category><category>creative stuff</category><dc:date>2008-07-14T20:43:13+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/adffcc88df758f329ed442cb5f533a12-69.php#unique-entry-id-69</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/adffcc88df758f329ed442cb5f533a12-69.php#unique-entry-id-69</guid><content:encoded><![CDATA[<div><h4>-Cultivating Creativity</h4><p>No reason to elaborate I guess. I have entered the following presentation in Slideshare&rsquo;s World&rsquo;s Best Presentation Contest. Looking at the competition it&rsquo;s unlikely it&rsquo;ll win any prices, but I had some fun creating this and succeeded <i>fairly</i> well in what I set forth to do. </p><div style="width:580px;text-align:left" id="__ss_512724"><object style="margin:0px" width="580" height="483"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=cultivatingcreativity-1216059672805765-8"/><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=cultivatingcreativity-1216059672805765-8" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="483"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"><a href="http://www.slideshare.net/?src=embed"><img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/></a> | <a href="http://www.slideshare.net/tbenjaminlarsen/cultivating-creativity?src=embed" title="View Cultivating Creativity on SlideShare">View</a> | <a href="http://www.slideshare.net/upload?src=embed">Upload your own</a></div></div><p>I&rsquo;m planning to run a series of posts about the creative process behind the presentation. Anyone interested in learning how <i>I</i> attack the creative process should look in over the next few weeks. Cheers!</p><p><b>Edit:</b> as the <a class="blog" href="http://www.slideshare.net/tbenjaminlarsen/cultivating-creativity"> version on slideshare</a> is lagging quite heavily I&rsquo;ve included my own Flash-file here.</p><p><b>Edit2:</b> After a less than perfect experience it now seems everything is in order over at the Slideshare-site, so I&rsquo;ve put that version back up...</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT></div>]]></content:encoded></item><item><title>Monday Facelift</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>Announcements</category><dc:date>2008-07-07T22:15:11+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/66c7091b77afbe7b5670d1ef461eecb6-67.php#unique-entry-id-67</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/66c7091b77afbe7b5670d1ef461eecb6-67.php#unique-entry-id-67</guid><content:encoded><![CDATA[Ah, what a way to start the new week. I&rsquo;ve spent a few days changing the look of my blog. Most importantly I&rsquo;ve changed the navigation-tools to make the different parts more accessible. I&rsquo;ve also added a few new features. Hopefully you&rsquo;ll find this to be an improvement over the last version.]]></content:encoded></item><item><title>Stuff of interest</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>findings</category><category>film</category><category>presentation</category><dc:date>2008-07-06T11:12:58+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/7a9d69adf2da554d4d0eabd284f78341-66.php#unique-entry-id-66</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/7a9d69adf2da554d4d0eabd284f78341-66.php#unique-entry-id-66</guid><content:encoded><![CDATA[<h4>Quick links to interesting stuff found the last few days</h4><p>Thought I&rsquo;d just share a couple of finds from the web that some of you might find interesting. First out is Slideshare&rsquo;s: <a class="blog" href="http://www.slideshare.net/contest">World&rsquo;s Best Presentation Contest</a>. It should be interesting to anyone looking for inspiration on how to improve their presentation slides.</p><div style="width:580px;text-align:left" id="__ss_484828"><object style="margin:0px" height="580" width="483"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=announcer-1214381620813371-9"/><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=announcer-1214381620813371-9" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="483"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"><a href="http://www.slideshare.net/?src=embed"><img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/></a> | <a href="http://www.slideshare.net/AmitRanjan/slideshare-presents-the-worlds-best-presentation-contest-2008" title="View this slideshow on SlideShare">View</a> | <a href="http://www.slideshare.net/upload">Upload your own</a></div></div><img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/CIMP/bT*xJmx*PTEyMTUzMzQ3NTczMzEmcHQ9MTIxNTMzNDc2MTU1NCZwPTEwMTkxJmQ9Jm49Jmc9Mg==.jpg" /><p>The other link I'd like to share is from Karen J. Lloyd's always interesting Storyboard Blog. Obviously geared towards making great storyboards her <a class="blog" href="http://karenjlloyd.com/blog/2008/07/04/dealing-with-dialogue-when-the-words-dont-matter/">latest post</a> deals with the fact that Animation Storyboards should &laquo;act out&raquo; any dialogue so that the animators have a picture of what the characters are saying even without the actual dialogue. If you&rsquo;re not sure what I&rsquo;m on about you only need to watch <a class="blog" href="http://www.tbenjaminlarsen.com/files/11e26e49ab40b3fe2ccbbb1b15bf6b36-57.php">La Linea</a> (again?).</p>]]></content:encoded></item><item><title>The making of a presentation (part 1)</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>creative stuff</category><category>design</category><dc:date>2008-07-20T11:06:00+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/SlideMakingOf1.php#unique-entry-id-65</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/SlideMakingOf1.php#unique-entry-id-65</guid><content:encoded><![CDATA[<div class="serie">This is part 1 of &laquo;the making of <a href="http://www.slideshare.net/tbenjaminlarsen/cultivating-creativity">'Cultivating Creativity'</a>&raquo;, a presentation I entered in SlideShare.com&rsquo;s <a class="blog" href="http://www.slideshare.net/contest">&laquo;World&rsquo;s Best Presentation Contest&raquo;</a>. </div> <h4>Finding creativity</h4><p>For those of you who have yet to see the &lsquo;Cultivating Creativity&rsquo; presentation, just scroll down to my last post. As a huge part of my blog-posts have been about Slideware Presentations I figured I <i>had</i> to participate. And if I was to participate, I wanted to do it right, meaning: adhering to my own ideas and philosophies about what makes a great presentation. As an oral presentation wouldn&rsquo;t be possible I would have to use more text than I would normally do, but it <i>had</i> to be strong visually. First thing&rsquo;s first though and the first challenge was to decide upon a topic for the presentation.</p><img src="http://www.tbenjaminlarsen.com/img/presentasjon1.jpg" /><p class="bildetekst">The very first physical piece of the presentation-puzzle</p><p>Some of the topics I considered were myself, Norway (my country), Visual Storytelling (surprise) and anything else that popped into my mind. In the end though I decided to go for a shallow but entertaining meta-presentation. (A presentation about itself.)</p><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/bittelitenhjerne.gif" />So with this in mind I began doodling and brainstorming on paper. While doing so however I felt that the topic was perhaps too shallow. While I felt fairly comfortable that I could make a presentation interesting to watch, it might be a hard sell to actually get anyone to watch it in the first place. Yet, I didn&rsquo;t have any better idea, so I pushed on. When it suddenly hit me: My search for creativity was the answer. How often hadn&rsquo;t I found myself in search for the creative spark? How often hadn&rsquo;t I experienced the creative part of my brain firing on all cylinders when laying in bed waiting for Mr. Sandman to arrive? And even better: I knew how to treat my brain to spark the creative process in the first place!</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>Great Coffee &#x5b;logo&#x5d; (?)</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>design</category><dc:date>2008-06-27T22:25:38+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/b1962fa349a5105c773d8e969c38ccf6-59.php#unique-entry-id-59</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/b1962fa349a5105c773d8e969c38ccf6-59.php#unique-entry-id-59</guid><content:encoded><![CDATA[<h4>Why the Starbucks logo isn't really that great</h4> <p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/starbucks.gif" />This post came about after reading <a class="blog" href="http://www.presentationzen.com/presentationzen/2008/06/it-seems-that-every-two-years-i-comment-on-a-logo-in-the-news-see-this-post-i-wrote-on-the-world-cup-logo-in-06-a-logo-of.html">Garr Reynolds' excellent blog-post about Logos & identity</a>. The Starbucks Logo and its many rip-offs is one of the things Garr dig into. Through the links in his post I also found my way to <a class="blog" href="http://www.ranqit.com/Ranqings/Default.aspx?currentRanqing=logos">Ranquit.com</a> where Starbucks' logo is placed eight in the "All-Time Ranqued logos". As you've probably gathered from my sub-heading I don't think it deserves this honour.</p><br /><h4>-Faulty by design</h4><p>One of the most important elements of a logo is that it is instantly recognizable. It should immediately separate itself from other companies' logos so that the customer can recognize it at a glance. The problem with the Starbucks Logo lays in the shape. Why the circular badge looks pleasant it also has the same shape as gazillions other logos:</p><img src="http://www.tbenjaminlarsen.com/img/logos.jpg" /><p>Now, as long as you watch these logos displayed like this in full colour displayed you should have little problem separating them. Although at a distance you might already be forgiven for mixing the Skoda and Starbucks logos. Let's try in black and white:</p><img src="http://www.tbenjaminlarsen.com/img/logosbw.jpg" /><p>As you can see the logos now appear even more similar. Flipping through a newspaper I doubt if any of these would evoke immediate recognition. The identical geometry becomes a problem. Just look at these silhouettes:</p> <img src="http://www.tbenjaminlarsen.com/img/logosgrey.jpg" /><p>You might argue that none of these logo-owners would ever present their logo in a simple silhouette and you'd be right. But a strong silhouette improves the recognizability. Furthermore, Starbucks (or any of the others) surely can't expect to copyright a circle?! Other companies however have clear, distinct shapes that both stand out in a crowd and are hard to copy:</p><img src="http://www.tbenjaminlarsen.com/img/goodlogos.jpg" /><p>How close do you think anyone would come to these before becoming synonymous with copyright infringement? As mentioned earlier: a logo should be instantly recognizable. One of the easiest way to achieve this is to design a strong and exclusive silhouette. </p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>Technology Schmecologny</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>video</category><dc:date>2008-06-24T18:17:39+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/e66ebd3f4b6be554534bee3c963cbe85-58.php#unique-entry-id-58</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/e66ebd3f4b6be554534bee3c963cbe85-58.php#unique-entry-id-58</guid><content:encoded><![CDATA[<h4>-Tools in the hands of tools</h4><p>I love technology. Not all technology of course, but great looking, seamlessly working gizmos and cleverly designed software are things that bring a smile to my face. As much as I love technology I am also depressed at some people's blind belief in the tools of the digital age. Technological advances and lower prices have put professional tools in the hands of anyone willing to part with the cash. In the 80's desktop publishing, advanced computer-typefaces and photocopiers drove a lot of smaller advertising agencies out of business. A lot of executives figured 'we can do it ourselves and save money!' No one would claim to be a carpenter simply because they bought a hammer and some nails. Yet this was essentially the logic governing their decision.</p><img src="http://www.tbenjaminlarsen.com/img/laguernica.jpg" /><p class="bildetekst">Picasso&rsquo;s La Guernica</p><p>Today I doubt you'll find any serious company that make their own advertising material. (Short of them having a professional marketing department). As people got used to seeing material with fancy font-work it became apparent that smooth fonts and clipart alone does not make professional looking documents. While most people wouldn't know how to design a print-ad, most people do know a bad one when they see one. Over time, talent prevails. After all, most people reading this could probably afford to buy material better than that used to paint the <a class="blog" href="http://en.wikipedia.org/wiki/Guernica_(painting)">Guernica</a>. Most would probably not come close in their artistic efforts though. Even if they did have the time (and space!) on their hands.</p><p>If you need an illustration would you rather buy it from an accountant who just bought the latest version of Photoshop or from a proven artist using Microsoft Paint?</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/uk2sPl_Z7ZU&hl=en"></param><embed src="http://www.youtube.com/v/uk2sPl_Z7ZU&hl=en" type="application/x-shockwave-flash" width="580" height="484"></embed></object><p class="bildetekst"> From YouTube/EclecticAsylumArt</p><p>As you can see from the above example great artists can make great artwork even with limited tools. The combination of great tools and great artists is the stuff dreams are made of. If you can only have one of these you should choose the artist - every time.</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>La Linea</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>film</category><category>storytelling</category><category>video</category><category>fun</category><dc:date>2008-06-19T16:46:40+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/11e26e49ab40b3fe2ccbbb1b15bf6b36-57.php#unique-entry-id-57</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/11e26e49ab40b3fe2ccbbb1b15bf6b36-57.php#unique-entry-id-57</guid><content:encoded><![CDATA[<h4>-Heroes come in all shapes</h4><img src="http://www.tbenjaminlarsen.com/img/cava.jpg" /><p>When it comes to heroes childhood heroes I didn't know anything about, Italian cartoonist <a class="blog" href="http://en.wikipedia.org/wiki/Osvaldo_Cavandoli">Osvaldo Cabandoli (Cava)</a> comes close to the top of the list. His cartoon <a class="blog" href="http://en.wikipedia.org/wiki/La_Linea_(TV_series)">La Linea</a> (the Line) was a huge favourite and remains so to this day. The title-character is a highly emotional man depicted as a line-drawing silhouette. His whole world exists solely on a 2D-plane made up from line-drawings and the cartoonist's hand is the only other frequently returning "character".</p><h4>Walking the line</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/lalinea.gif" />The humour comes from the interaction between the two and the sublime animation. This is a truly superb example of Visual Storytelling. The character's language comes from The Republic of Gibberishia meaning that people all over the world can enjoy the antics of this unlucky character. I also have to commend the excellent and highly humorous <a class="blog" href="http://en.wikipedia.org/wiki/A_capela">A cappella</a> music used. As always, these things are better experienced first hand than read about. Enjoy!</p><br /><br /><object width="580" height="468"><param name="movie" value="http://www.youtube.com/v/-QxkipQ0duM"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-QxkipQ0duM" type="application/x-shockwave-flash" wmode="transparent" width="580" height="468"></embed></object><br /><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT><br />]]></content:encoded></item><item><title>Christmas Animation</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>creative stuff</category><category>film</category><dc:date>2008-06-19T16:17:53+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/841a2139ae645e15aa7d2ff15c785ad5-56.php#unique-entry-id-56</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/841a2139ae645e15aa7d2ff15c785ad5-56.php#unique-entry-id-56</guid><content:encoded><![CDATA[<p>Regular readers may have noticed that my bloging-frequency has taken a severe dip the last couple of weeks. One of the reasons for this is that I've started work on a Christmas Animation. (It's that time of year again*).</p><img src="http://www.tbenjaminlarsen.com/img/nordpolen.jpg" /><p class="bildetekst">&rsquo;&rsquo;Nordpolen&rsquo;&rsquo; is Norwegian for 'The North Pole'</p><img src="http://www.tbenjaminlarsen.com/img/warehouse.jpg" /><p>The style I've chosen for this project is a simulated cut-out/handicraft look. This is more discernable when the images are in motion but hopefully these couple of images can help you get an idea of what I'm trying to achieve...</p><p class="bildetekst">*It obviously isn't quite <i>that</i> time of year yet, but these things take time!</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>Based On The Graphic Novel</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>storytelling</category><category>film</category><category>comics</category><dc:date>2008-07-08T21:06:17+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/507b9134490b12b1c08143278eb65e1f-55.php#unique-entry-id-55</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/507b9134490b12b1c08143278eb65e1f-55.php#unique-entry-id-55</guid><content:encoded><![CDATA[<p>Films and comics (by any name) are two of the strongest and best known types of visual storytelling. They are also related in many ways and inspiration between the two are many and seem to go both ways. Some of the most successful films ever owe their existence to the comics they are based on. The apparent similarity between the storyboards used by filmmakers and the panels of a comic-book can mislead though. These are two distinct art forms with their own strengths and weaknesses and any story told has to be done so in a manner befitting its chosen medium. Finding inspiration in the original media is fine, carbon copying it is not. Obvious as this may seem it is something that several filmmakers have sinned against.</p><h4>Sin City</h4><img src="http://www.tbenjaminlarsen.com/img/sincity.jpg" /><p><a class="blog" href="http://www.imdb.com/title/tt0401792/">Sin City</a> (2005) was a success both commercially and among critics. Lauded for its closeness to the Graphic Novel and for the 'fresh' look. Safe to say, no film has ever been closer visually to its paper counterpart. As a piece of storytelling however, I found it to be something of a failure. This is bound to irritate some since the film has a huge following. It seems particularly popular among fans of Frank Miller's Graphic Novel. The thing is though, that all the cleverness and energy used to make the film look like a comic prevents me as a viewer from getting into the story. In many ways it feels like watching an overlong Music Video. I appreciate the effort and the technical quality but as every shot draws attention to itself I find it impossible to stop admiring the technical bravura and get into the narrative. So while the filmmakers (<a class="blog" href="http://www.imdb.com/name/nm0001675/">Robert Rodriguez</a> and <a class="blog" href="http://www.imdb.com/name/nm0588340/">Frank Miller</a>) deserve praise for their willingness to experiment I sincerely hope this style will not be adopted on a grand scale. Thankfully there are filmmakers that use more of their energy to adapt the material in a way that fits the silver screen.</p><h4>Batman Begins</h4><img src="http://www.tbenjaminlarsen.com/img/nolan.jpg" /><p>A reset of the Batman franchise, <a class="blog" href="http://www.imdb.com/title/tt0372784/">Batman Begins</a> was released in the same year as Sin City. Writer/Director <a class="blog" href="http://www.imdb.com/name/nm0634240/">Christopher Nolan</a> (and co-writer <a class="blog" href="http://www.imdb.com/name/nm0333060/">David S. Goyer</a>) effectively mined the Batman canon crafting an effective and strongly structured story. It was shot, not to mimic a comic, but in a manner that utilized the strengths of its chosen media. While parts of the imagery (the noir-ish look, the bat silhouette etc.) was clearly inspired by the comics, it never betrayed the cinematic-narrative. It delivered an experience that pulled me as a viewer into its universe and didn't let go until the ride was over. While it could be argued that the execution was less <i>creative</i> than Sin City's it clearly worked better as a film...</p><SCRIPT charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822/US/tbenlarsblo-20/8001/f9b9c5e4-2169-43bb-b04c-1ceaa5c3b196"> </SCRIPT> <NOSCRIPT><A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822%2FUS%2Ftbenlarsblo-20%2F8001%2Ff9b9c5e4-2169-43bb-b04c-1ceaa5c3b196&Operation=NoScript">Amazon.com Widgets</A></NOSCRIPT><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>JFK vs PP III</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>opinion</category><category>video</category><dc:date>2008-07-02T19:45:00+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/1294022ec7f21010f91f974519a2ca25-54.php#unique-entry-id-54</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/1294022ec7f21010f91f974519a2ca25-54.php#unique-entry-id-54</guid><content:encoded><![CDATA[<h4>Good Things Come In Threes</h4><p>Despite the fact that part 2 of my JFK vs. PowerPoint project was something of a flop compared to the original I've decided to finish the trilogy. (New readers should probably look through <a class="blog" href="http://www.tbenjaminlarsen.com/files/839ac1a4c84dac54c661a5d0f663a988-19.php">part 1</a> and <a class="blog" href="http://www.tbenjaminlarsen.com/files/8f039578ab9bc2249571e970993a96db-38.php">part 2</a> before the read on). This time I have not limited myself to the use of Slide Ware (PowerPoint/Keynote). I've made a dynamic presentation based on the same audio-clip as I've used in the previous examples.</p><h4>Seductive Visuals</h4><p>Hopefully you'll find that this version commands attention and is actually quite interesting to watch. And I really hope it serves to demonstrate a point. That point being that despite this latest iteration probably being the most visually pleasing, it is no more effective in presenting the message than the original 'boring PowerPoint'.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/Hoyk9g67dyw"></param><embed src="http://www.youtube.com/v/Hoyk9g67dyw" type="application/x-shockwave-flash" width="580" height="484"></embed></object><p>While the two version differs a lot in quality and dynamics they have at least one problem in common: When you force the audience to read they cannot give their full attention to the spoken word. This means that no matter how beautiful the text is displayed on your PowerPoint-slides they will harm your presentation if delivered at the same time as you speak. If you look at the second example however you'll find that the imagery is designed to augment the speech. The images should work either to make the message clearer or to strengthen your audience's emotional connection to the material.</p><p>The first rule towards better PowerPoint presentations is in my mind so simple it's almost ridiculous. Text = Bad. Imagery = Good. </p><p>As always there is also <a class="blog" href="http://www.tbenjaminlarsen.com/page10/page10.html">a higher quality QT version available</a>.</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>Can A Building Tell A Story?</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>storytelling</category><dc:date>2008-06-30T18:30:26+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/49606dfdf3ef7a7e78520552ed8d0888-53.php#unique-entry-id-53</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/49606dfdf3ef7a7e78520552ed8d0888-53.php#unique-entry-id-53</guid><content:encoded><![CDATA[<h4>Oslo's new Opera House</h4><img src="http://www.tbenjaminlarsen.com/img/opera1.jpg" /><p>I'm not particularly knowledgeable about architecture. I can probably recognize a <img class="litebilde" src="http://www.tbenjaminlarsen.com/img/litenopera.gif" />couple of style-periods but have no detailed knowledge of the craft. Like most people however, I know what I like. <a class="blog" href="http://www.operaen.no/Default.aspx?ID=934">Oslo's new opera building</a> is among the latter. The new seaside Opera-building was drawn by the firm <a class="blog" href="http://www.snoarc.no/">Sn&oslash;hetta</a> and is an abstraction of a glacier. To me, the most stunning thing about the building is how it almost transforms what constitutes a building. The slanting roof accounts for the majority of the building-mass. Accessible to the public, it creates a landscape that works incredibly well both on its own merits as well as the glacier-feeling it is trying to achieve. The construction is made in such a way that at times only the white marble of the building and the sky is visible. It really does evoke a feeling similar to being on a glacier, you better bring your sunglasses.</p><h4>A long time coming</h4><img src="http://www.tbenjaminlarsen.com/img/opera2.jpg" /><p>And there's more. This is a building for the National Opera and Ballet and as such it has obviously been paid for by the government. The prelude to actually building the thing has not been without a few sour notes.</p> <img  src="http://www.tbenjaminlarsen.com/img/opera3.jpg" /><p>The debate to whether Norway needs a dedicated Opera has been on and off ever since 1905 when we regained full autonomy as a sovereign state. Also, spending huge amounts of money on a building dedicated towards what is perceived as high culture will always tick some people off. Personally I think making beautiful buildings for the public actually improves people's quality of life to some extent. (Although it is hard to design a spreadsheet to prove this). </p><h4>Song of Norway</h4><p>As Sn&oslash;hetta are based in Norway they are of course well aware of the historical aspects of the project. This is what really got me thinking. Take a look at the following text: <blockquote>&laquo;Yes, we love this country as it rises forth, rugged, weathered, above the sea...&raquo;</blockquote>As some of you no doubt know, and even more might have guessed, this is the beginning of the Norwegian National Anthem. (<a class="blog" href="http://en.wikipedia.org/wiki/Ja,_vi_elsker_dette_landet#English_translation">Literal translation taken from Wikipedia</a>). Now, it could be a mere coincident, but doesn't that description seem quite befitting of Sn&oslash;hetta's National Opera building as well?</p><br /><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT><br />]]></content:encoded></item><item><title>Meta Bloging</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><dc:subject>Blog</dc:subject><dc:date>2008-06-17T18:05:52+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/16ac396fadca98c6ce4e21b1f98b342e-52.php#unique-entry-id-52</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/16ac396fadca98c6ce4e21b1f98b342e-52.php#unique-entry-id-52</guid><content:encoded><![CDATA[<h4>-The first 6 months</h4><p>As my blog has just reached its 6 month of existence and is soon to reach 25.000 page-views and 6000 visitors (thanks to each and everyone of you!) I figured it was time for my first meta-blogpost. I think every bloger will sooner or later sink to this low, and for me it took just  6 months. Sorry.</p><p>Anyway, to avoid wasting your time completely I thought I'd inform you about the tools I use for my blog:</p><img src="http://www.tbenjaminlarsen.com/img/firstpost.jpg" /><p class="bildetekst">My very first blogpost</p><br /><p><b>1.</b> My MacPro. This is the physical corner-stone for more or less all my creative work. I type on this, I touch up images, animate, edit videos and make music on this thing. </p><p><b>2.</b> <a class="blog" href="http://www.realmacsoftware.com/rapidweaver/">RapidWeaver</a>. RealMac's RapidWeaver. This, OSX only, software seems to be spreading like wildfire. Pitching itself somewhere between Apple's iWeb (part of iLife) and Adobe's Dreamweaver it is a solid Web Authoring Tool. While the blog-section is not 100% customizable (closer to 80%) the ease of use and clean coding-nature is definitely good enough for me.</p><p><b>3.)</b> <a class="blog" href="http://www.apple.com/ilife/iphoto/">iPhoto</a>. Another part of Apple's iLife this is a firm favourite of the household helping me to retain some sort of order in my steadily growing collection of digital photographs.</p><p><b>4.)</b> Adobe Photoshop. Yup the great old man of advanced image-manipulation is another heavily used favourite. While it is to some extent approaching the state of bloat ware it also enables the users to do just about anything and deserves its place at the top of the food chain.</p><p><b>5.)</b> TextEdit. Occasionally used to rid text-clippings of any unwanted formatting or font issues.</p><p><b>6.)</b> <a class="blog" href="http://www.codingmonkeys.de/subethaedit/">SubEthaEdit</a>. Yet another OSX exclusive. This is my general tool for occasions when I code my sites the old fashion way. When it comes to this blog it is mostly used to alter css-files.</p><p><b>7.)</b> And last but not least: My Notepad and ballpoint-pen. Always with me, a lot of the stuff you'll read here is actually written on the tube (underground, metro, subway or whatever you like to call it).</p><img src="http://www.tbenjaminlarsen.com/img/thetools.jpg" /><p class="bildetekst">The tools of the trade</p><p>Well, that's about it I think. Once again, my heartfelt thanks to everyone stopping by, and doubly so to those of you bothering to drop me a comment every now and then. Cheers!</p><br /><SCRIPT charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822/US/tbenlarsblo-20/8001/59b8a949-18bb-44a0-8bc4-0d10bf764a36"> </SCRIPT> <NOSCRIPT><A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822%2FUS%2Ftbenlarsblo-20%2F8001%2F59b8a949-18bb-44a0-8bc4-0d10bf764a36&Operation=NoScript">Amazon.com Widgets</A></NOSCRIPT><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>Interactive Movies</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>film</category><category>opinion</category><category>storytelling</category><dc:date>2008-06-05T18:08:44+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/ea5ff8f1eafcd308d2431575dedfdaa2-49.php#unique-entry-id-49</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/ea5ff8f1eafcd308d2431575dedfdaa2-49.php#unique-entry-id-49</guid><content:encoded><![CDATA[<h4>-Why they don't work, and how they could</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/dragonslair.gif" />Interactive Movie : a hybrid of a movie and a video game is an art-form that never seemed to take off. They were created in a way where the movie stopped/paused at a certain point and the user's interaction would decide the continuation of the movie. One of the best known examples is the <a class="blog" href="http://en.wikipedia.org/wiki/Laserdisc">Laserdisc</a> based arcade game <a class="blog" href="http://en.wikipedia.org/wiki/Dragon's_Lair">Dragon's Lair</a>. While Dragon's Lair was commercially successful, few would argue that it worked particularly well as a game or that its narrative was worthy of any awards. Thanks to the work of legendary animator <a class="blog" href="http://en.wikipedia.org/wiki/Don_Bluth">Don Bluth</a> and his team it looked brilliantly though; and for a while the novelty of the visual quality was enough to forget about all the shortcomings. [Un]fortunately, later attempts at repeating the success would demonstrate that the format was basically flawed.</p><h4>-Flawed format</h4><img src="http://www.tbenjaminlarsen.com/img/dragonslair.jpg" /><p class="bildetekst">Possibly the best looking video game of all ages</p><p>Despite the fact that the technology used was crude compared to today's standards, I don't think the major problem was of a technical nature. Let me elaborate: When we watch a movie the filmmakers tell us a story. This is the basic premise of the narrative movie and from the spectator's point of view it is a passive medium. (Not taking into account the emotions a good movie can evoke). This is what we sign up for an it is in many ways an evolutionary step from the storyteller traditions of yore. When the audience have to "help" the hero or decide where the story should go it breaks the mould. We're basically experiencing the storyteller putting his hands up saying &laquo;I don't know, what do you think?&raquo;. It simply doesn't work. We've trusted you to tell us a story, now tell us a freakin' story!</p><h4>-A way for the viewer to participate</h4><p>I think however that there is room for a different kind of Interactive Movie, one where the storyteller doesn't give up on the story. Greater minds than mine* may already have thought of this, but nevertheless my idea is as follows:</p><p>The Interactive Movie v 2.0  will start like any other movie, setting up the basic premisses, introduce the characters etc. At a certain point the story will diverge into two parallel actions. This is already a widely used storytelling tool in the world of movies, enabling switching between the different parts of the story. The difference is that it will now be up to the viewer to decide when to switch. At certain times the two strains of the story will again converge and most times they should come together to form a satisfying conclusion to the story.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/tYO5bvJ5slY&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/tYO5bvJ5slY&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object><p class="bildetekst">The Arcade &lsquo;Trailer&rsquo; in all its glory, courtesy of YouTube/Digital Leisure</p><p>I think this could work brilliantly. I don't know about you, but I'm an avid channel-switcher. When I watch television I've found that it is possible to follow two programs at once by switching back and forth between the two. In my proposed Interactive Movie you could have the hero struggling to break out of the villain's stronghold while his comrade-in-arms is on his way to bomb the building to smithereens. The viewer will have to switch back and forth to see if the hero will make it in time. In a way, the viewer becomes the editor.</p><p>Obviously there are caveats as some Storytelling Tools will be left useless. (The moviemakers can't cut away to another part of the story to increase tension). It does however allow the viewer to engage him- or herself in the story deciding which part to watch without breaking the story as a whole. The storyteller is still in charge of the story, but the viewer can decide which part of it to follow at any given time.</p><p class="bildetekst">*I've been told they exist</p><br /><SCRIPT charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822/US/tbenlarsblo-20/8001/63f91b6d-3678-4f43-814a-80f1fc10c590"> </SCRIPT> <NOSCRIPT><A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822%2FUS%2Ftbenlarsblo-20%2F8001%2F63f91b6d-3678-4f43-814a-80f1fc10c590&Operation=NoScript">Amazon.com Widgets</A></NOSCRIPT><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT><br />]]></content:encoded></item><item><title>The Empire Strikes Back</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><dc:date>2008-05-31T23:00:28+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/c8a8c7000c5d180d71439ea1cc11fdbb-48.php#unique-entry-id-48</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/c8a8c7000c5d180d71439ea1cc11fdbb-48.php#unique-entry-id-48</guid><content:encoded><![CDATA[<h4>-Seduced By The Dark Side Of The Force</h4><p>In hindsight I&rsquo;ve become increasingly aware of some shortcomings in my last post about technical presentations:</p><p>Returning to the master slide after each and every detail seems redundant in my presentation example. The Star Destroyer Blueprint is easily recognizable even in its miniature form and the viewers should have few problems recognizing the different parts based on the highlighting of the miniature model.</p><h4>Return of The Jedi</h4><img src="http://www.tbenjaminlarsen.com/img/yodablueprint.jpg" /><p>Keep in mind that more complex blueprints could demand going into more detail. If this is the case the technique <i>is</i> an easy way to assure your audience is focusing where you want them to. When you&rsquo;ve performed the return-to-master-trick a few times the audience should have familiarized themselves enough with the layout so that you can skip this interim step.</p><p>If nothing else I hope my slip-up has served as a reminder to the fact that no two presentations should be treated the same. Every case must be true to itself and follow its own dynamics.</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT>]]></content:encoded></item><item><title>PowerPoint Jedi</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><dc:date>2008-05-26T19:55:50+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/f1bfbde77ca4ae2745659021c616da6d-47.php#unique-entry-id-47</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/f1bfbde77ca4ae2745659021c616da6d-47.php#unique-entry-id-47</guid><content:encoded><![CDATA[<h4>-Improving Technical Presentations</h4><img src="http://www.tbenjaminlarsen.com/img/swscroll.jpg" /><p>Strong visuals, less text, no bullet points and a clear story-like structure are some of the steps on the journey to become a PowerPoint Jedi. I recently watched a Q&A session with <a class="blog" href="http://www.presentationzen.com">Garr Reynolds</a> where he was asked how best to give a technical presentation. His answer was something like "Give the audience a copy of the printout". (Due to the low image resolution of PP-slides). I agree that this is a good idea but don't think it should be the final word.</p><h4>Heart of Darkness</h4><p>It is not uncommon that a detailed technical printout is at the heart of the presentation. Normally this would mean an audience familiar with most of the technical terms. If you're giving a presentation of this nature it still needs to be as effective as possible. It is important that you lead the audience so that you all focus on the same details at the same time. This is where the Rebel Alliance can help!</p><h4>Attacking the Death Star</h4><p>When attacking the Death Star, rebel leaders had to communicate the technical details to a crowd of pilots. They could have just handed out printouts of the thing and given a standard PowerPoint presentation. Luckily they didn't. If they did, the emperor would already have won. Instead they split the information into smaller chunks, focusing on one piece of the puzzle at the time. I suggest you do the same.</p><img src="http://www.tbenjaminlarsen.com/img/deathstarpp.jpg" /><p class="bildetekst">Death[star] By PowerPoint</p><h4>Use the Force</h4><p>By all means, let the audience have a printout of the technical information and begin the presentation-segment with the same image. Then you can start focusing on the details. I reckon you don't have an R2-unit to help you, but you <del>might</del> should have some sort of image-processing program and a high-resolution scan of the information you want to share. Create separate images from parts of the high-resolution image, detailing different parts. It is easier to show and tell, than just tell, so I've tried to give an example below.</p><object width="580" height="436"> <param name="play" value="false" name="menu" value="false" name="movie" value="http://www.tbenjaminlarsen.com/flash/sw.swf"> </param> <embed src="http://www.tbenjaminlarsen.com/flash/sw.swf" type="application/x-shockwave-flash" width="580" height="436"> </embed> </object><p class="bildetekst">A quick and dirty Keynote example</p><p>I've borrowed the blueprints from <a class="blog" href="http://www.amazon.com/gp/product/034539299X?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=034539299X">The Essential Guide to Vehicles and Vessels (Star Wars)</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=034539299X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and Ansel Hsiao (did I get that right?) kindly granted me the right to use one of his 3D-renderings. Check out more of his work at <a class="blog" href="http://www.fractalsponge.net">FractalSponge</a>.</p><p><b>Update:</b> When exporting to flash a lot of the transitions etc. was lost on the way. I have therefore included a <a class="blog" href="http://www.tbenjaminlarsen.com/page9/page9.html">Quicktime-version</a> where everything should look as planned. Macusers can also <a class="blog" href="http://www.tbenjaminlarsen.com/resources/sw_keynote.zip">download the original Keynote-file</a>, if they're interested(?)</p><SCRIPT LANGUAGE="javascript">blog_tags('post', 'permalink.html', 'Title')</SCRIPT><br />]]></content:encoded></item><item><title>Drew Struzan</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>design</category><category>film</category><category>storytelling</category><dc:date>2008-05-19T23:00:18+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/dc397f29d7469f5c745bcfde7ebc4b02-46.php#unique-entry-id-46</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/dc397f29d7469f5c745bcfde7ebc4b02-46.php#unique-entry-id-46</guid><content:encoded><![CDATA[<h4>Childhood Hero</h4><p>While I briefly mentioned <a class="blog" href="http://www.drewstruzan.com/">Drew Struzan</a> in another post he definitely deserves a post of his own. He is, according to George Lucas, "The only artist worth collecting since World War II". While I think this is erhaps taking it too far, he has been one of my heroes since my childhood. Not that I was aware of it at the time, but I used to marvel at those fantastic movie-posters wondering what kind of magic was used to make them. A film with a poster like that had to be worth seeing!</p><h4>Incredible But True!</h4><p>Only several years later did I find out about the man behind the art. No magic-tricks, just an amazing talent in the visual arts. That his parents actually named him Drew is one of those coincidents that it is hard to believe. But it is nevertheless true.</p> <img src="http://www.tbenjaminlarsen.com/img/drew.jpg" /><p class="bildetekst">The Hero Of A Thousand Faces</p><h4>Better Than The Movie?</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/heman.gif" />Being one of the most recognizable poster-artists in the world he is probably best known for his work on Indiana Jones and Star Wars. Even if people don't know about the man, they're likely to recognize the style. In addition to the almost super human technical talent, he also seems to recognize the storytelling aspect needed of a Movie Poster: Teasing the audience to see the film. I dare say Drew's work is often the best thing about a movie!</p><p>Personally I just find it gratifying to see someone build their success on an indisputable talent. Mr. Struzan makes the posters with a variety of natural medias and techniques, without the aid of Photoshop or other digital tools. Come to think of it, that sounds a little bit like magic after all...</p><SCRIPT charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822/US/tbenlarsblo-20/8001/a403db6b-aa8e-402b-84b6-93b9292ab263"> </SCRIPT> <NOSCRIPT><A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822%2FUS%2Ftbenlarsblo-20%2F8001%2Fa403db6b-aa8e-402b-84b6-93b9292ab263&Operation=NoScript">Amazon.com Widgets</A></NOSCRIPT>]]></content:encoded></item><item><title>Ramblings #3 - Electing #44</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>video</category><category>creative stuff</category><category>fun</category><dc:date>2008-05-12T13:31:46+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/ee0bd284eeac5f374a6d49283cfc144c-45.php#unique-entry-id-45</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/ee0bd284eeac5f374a6d49283cfc144c-45.php#unique-entry-id-45</guid><content:encoded><![CDATA[<div><p>Yup it's finally time for another one of my Pointless Ramblings. This one might actually not be <i>entirely</i> pointless.</p><img src="http://www.tbenjaminlarsen.com/img/rambling3.jpg" /><p>This time I've tackled the media's role in the upcoming election and I think it should be worth a look for just about anyone. Enjoy! </p><object width="580" height="484"> <param name="movie" value="http://www.youtube.com/v/_A2IgIn7h0Q"> </param> <embed src="http://www.youtube.com/v/_A2IgIn7h0Q" type="application/x-shockwave-flash" width="580" height="484"> </embed> </object><p>A higher quality Quicktime-file is available <a class="blog" href="http://www.tBenjaminlarsen.com/presentfilm/page8.html">here</a>.</p></div><br />]]></content:encoded></item><item><title>The 10th Anniversary Of The iMac</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>design</category><category>video</category><dc:date>2008-05-08T19:08:45+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/d997c12516cecd53e195f308dd7c46ed-44.php#unique-entry-id-44</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/d997c12516cecd53e195f308dd7c46ed-44.php#unique-entry-id-44</guid><content:encoded><![CDATA[<h4>Sweet As Candy And The Birth Of <i>i</i>...</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/imacliten.jpg" />That's right. 10 years ago Apple released the first iMac. It was in its time a revolutionary product on many levels and can in many ways be considered the first big step in the resurrection of Apple.</p><p>The most obvious differentiation from its peers was the way that it looked. The all-in-one-enclosure was a friendly looking egg-shaped machine in a blueish hue. The material had reportedly been created in cooperation with a candy-factory and I think it is safe to call the machine a genuine design-classic. It was by and large the first computer made where the manufacturer really considered the esthetics to be as important as the technical specifications. As Steve Jobs (Apple's CO) said: "...the back of this thing looks better than the front of the other guys'...". </p><p>It also gave birth to a new naming convention, starting the name with a lower-case "i". Today, using a lowercase first letter is fairly common, but back in its day it was another thing that told the audience that the iMac was something special.</p><img src="http://www.tbenjaminlarsen.com/img/oldimacad.jpg" /><p>Apple is today one of the strongest, most popular companies in technology. This is of course largely down to the fact that they release high quality products. But, it is also because Apple honors the fact that the "story" matters...</p><h4>First iMpressions (ooh, that's clever)</h4><p>As I've been <del>mentioning</del> going on and on about in my last posts, the first impression is incredibly important. Apple's focus seems to be on delivering the best possible user experience and they obviously understand the importance of a good first impression.</p><p>That's why they spend money on stuff like packaging. Where most PC-manufacturers will send out their machines in a brown cardboard-box, Apple will pack their machines in specially designed cartons with 4-color printing and often creatively designed styrofoam designed to make the unpacking easy but also to create an experience in its own right.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/TT4xftxMoMg&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TT4xftxMoMg&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object><p class="bildetekst">Ad for the original iMac</p><h4>Telling A Story</h4><p>Some will shrug at this and say that it doesn't matter. Well, it doesn't matter if your product doesn't live up to the experience, but it certainly puts the receiver in a mood where he or she is ready to be further impressed by the hardware. When people spend hundreds, maybe thousands, of dollars they want to feel well catered for. The same feeling of quality and attention to detail seeps through from Apple's advertising all the way to the finished product. It tells a <i>story</i>. The story of a company that cares about their products, not just about cutting costs to improve the bottom line.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/3Gpdb3KU0AY&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3Gpdb3KU0AY&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object><p class="bildetekst">Above you'll find a video from the release of the birthday-kid. It's also a nice example of how to give an effective presentation.</p>]]></content:encoded></item><item><title>Presenting Presentation</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>books</category><dc:date>2008-05-05T21:30:50+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/343937918ac15ce4d25531daff5b7740-43.php#unique-entry-id-43</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/343937918ac15ce4d25531daff5b7740-43.php#unique-entry-id-43</guid><content:encoded><![CDATA[<h4>Repeating myself</h4><p>This post is a straight follow up to my last one. After writing <a class="blog" href="http://www.tbenjaminlarsen.com/files/9811c984d6d4408f56cfafa54f228656-42.php">Setting the Mood</a> the subject has lingered with me. Looking through my bookshelf I couldn't help but being struck by the difference in presentation from one book to another. I was particularly taken by the difference between Cliff Atkinson's <a class="blog" href="http://www.amazon.com/gp/product/0735620520?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0735620520">Beyond Bullet Points</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=0735620520" width="1" height="1" border="0" alt="" style="border:none!important; margin:0px !important;" /> and Garr Reynolds' <a class="blog" href="http://www.amazon.com/gp/product/0321525655?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0321525655">Presentation Zen</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=0321525655" width="1" height="1" border="0" alt="" style="border:none!important; margin:0px !important;" />.</p><p>Both books tackle PowerPoint/slideware Presentations and set forth to make the reader a better, more efficient presenter. I've <a class="blog" href="http://www.tbenjaminlarsen.com/files/253fd618575157819e930e7d90b59c28-22.php">praised</a> <i>Presentation Zen</i> earlier, so I won't go any further than saying <a class="blog" href="http://www.amazon.com/gp/product/0321525655?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0321525655">buy it</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=0321525655" width="1" height="1" border="0" alt="" style="border:none!important; margin:0px !important;" /> this time. As for <i>Beyond Bullet Points</i> it really is rather good, giving a clear and concise recipe of how to make your presentations more accessible to the audience. (And as you've probably guessed, how to get rid of those dreadful bullet points). Perhaps a tad on the technical side at times and limited to one particular method it is still more than worthy of purchase. I am sure it would be very helpful to a lot of people who want to improve their presentation skills, but don't know <i>how</i>.</p><h4>Judging two books by their covers</h4><img src="http://www.tbenjaminlarsen.com/img/presentationbooks.jpg" /><br /><p>Where the book really fails however is in its presentation. This is bad for any book but could be disastrous for a book about presentations. How many people have seen that cover and decided that whoever's behind it clearly don't know anything about presentations. The book has done very well, despite this shortcoming though. (Mostly due to strong word-of-mouth I believe).</p><p>Imagine coming into the bookstore looking for a book on presentations. Just look at those two covers, which book would you choose? I don't think they even compete in the same division...</p><br />]]></content:encoded></item><item><title>Setting the mood</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>presentation</category><category>film</category><category>opinion</category><category>storytelling</category><dc:date>2008-04-30T16:48:29+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/9811c984d6d4408f56cfafa54f228656-42.php#unique-entry-id-42</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/9811c984d6d4408f56cfafa54f228656-42.php#unique-entry-id-42</guid><content:encoded><![CDATA[<div><h4>How your story might start sooner than you think</h4><p>May the 22nd <i>Indiana Jones and the Kingdom Of The Crystal Skull</i> opens in theaters worldwide. Probably the most eagerly awaited film of the year thanks to the huge following of the franchise and the time passed since the last one was released. I am part of the fold and have huge expectations for the next Indy-installment. I have a fairly clear idea about what I am going to get. Any fear of Lucas and Spielberg messing with the formula has been removed by the marketing material. As soon as the first teaser-poster was released I was convinced this film will deliver. "The Man With the Hat" is really back.</p><p>The poster was, of course, created by one of my heroes, <a class="blog" href="http://drewstruzan.com/">Drew Struzan</a>. He has become the semi-official Indy-illustrator and his work immediately puts you in the right frame of mind: This is Indiana Jones done the way it has always been done. This is Indiana Jones done right!</p><img src="http://www.tbenjaminlarsen.com/img/indyteaser.jpg" /><p class="bildetekst">Only 3 more weeks left to wait!</p><h4>A Lesson To Be Learned</h4><p>I am not suggesting that you hire Mr. Struzan for all your projects (but if you have the means, feel free). It is however important to acknowledge that the presentation of your "story" starts earlier than you might think. If your "story" is a PowerPoint Presentation then what do you put up on the screen <i>before</i> you start the show? A blank slide? A Windows desktop? The latter will hardly put anyone in a mindset ready to be inspired. Is your story a DVD you've made or a book? Then what does the cover look like? Does it look good? Or more importantly, does it look <i>right</i>? If you've written your doctorate thesis on <i>the use of nano-technology in cancer-treatment</i> please tell me you didn't use the dreadful comic sans-font!</p><p>Of course the quality of your work <i>might</i> win your audience over, but why make it more challenging to begin with? Always think about your audience's first impression of your work. As the saying goes: "You only get one chance to make a good first impression". I'll leave you with this YouTube Classic. <a class="blog" href="http://www.robertryangandfriends.com/">Robert Ryang</a> made an "alternative" trailer for <a class="blog" href="http://www.amazon.com/gp/product/B000UJCALI?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B000UJCALI">Stanley Kubrick's "The Shining".</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B000UJCALI" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> Try to imagine the audience choosing to see the film based on that trailer. The definition of setting the <i>wrong</i> mood.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/sfout_rgPSA&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/sfout_rgPSA&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object><p><SCRIPT charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822/US/tbenlarsblo-20/8001/61dae459-f2e1-48ae-825d-345b98fbdfae"> </SCRIPT> <NOSCRIPT><A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&MarketPlace=US&ID=V20070822%2FUS%2Ftbenlarsblo-20%2F8001%2F61dae459-f2e1-48ae-825d-345b98fbdfae&Operation=NoScript">Amazon.com Widgets</A></NOSCRIPT></p></div>]]></content:encoded></item><item><title>Visuals in Neutral</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>video</category><category>design</category><dc:date>2008-04-22T18:33:09+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/559834c9520eb8fffdf2d261833c7590-41.php#unique-entry-id-41</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/559834c9520eb8fffdf2d261833c7590-41.php#unique-entry-id-41</guid><content:encoded><![CDATA[<div><h4>Trying to keep the visuals out of the way</h4><p>I came across this on <a class="blog" href="http://www.ted.com">TED</a> and found it most interesting. It's not exactly storytelling but rather a music video where the creators try not to let the visuals dominate the music.</p><!--cut and paste--><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="580" height="381" id="VE_Player" align="middle"><param name="movie" value="http://static.videoegg.com/ted2/flash/loader.swf"><PARAM NAME="FlashVars" VALUE="bgColor=FFFFFF&file=http://static.videoegg.com/ted/movies/JAKOBTROLLBACK-2007_high.flv&autoPlay=false&fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&forcePlay=false&logo=&allowFullscreen=true"><param name="quality" value="high"><param name="allowScriptAccess" value="always"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noscale"><param name="wmode" value="window"><embed src="http://static.videoegg.com/ted2/flash/loader.swf" FlashVars="bgColor=FFFFFF&file=http://static.videoegg.com/ted/movies/JAKOBTROLLBACK-2007_high.flv&autoPlay=false&fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&forcePlay=false&logo=&allowFullscreen=true" quality="high" allowScriptAccess="always" bgcolor="#FFFFFF" scale="noscale" wmode="window" width="580" height="381" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></object><p class="bildetekst">"Moonlight in Glory" (David Byrne & Brian Eno)</p><p><span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><iframe class="litebilde" src="http://rcm.amazon.com/e/cm?t=tbenlarsblo-20&o=1&p=8&l=as1&asins=B000E5N634&fc1=000000&IS2=1&lt1=_blank&lc1=0000FF&bc1=FFFFFF&bg1=C9BCBC&f=ifr" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></span>I'm not 100% sure about the use of text, as I find it impossible <i>not</i> to read when I see text and as a result I'm distracted from the musical experience. Also the designer, Jacob Trollb&auml;ck, is Swedish; and as a Norwegian there are limits to how much praise I can give to one of <i>those</i>.</p>;)<p>Nevertheless, I find this to be an excellent piece and a brilliant example of using the <i>right</i> visuals for the right job.</p></div>]]></content:encoded></item><item><title>Reinventing the wheel</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>film</category><category>storytelling</category><dc:date>2008-04-26T10:14:20+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/8baa95fd463e2450d621d50cd30abce1-40.php#unique-entry-id-40</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/8baa95fd463e2450d621d50cd30abce1-40.php#unique-entry-id-40</guid><content:encoded><![CDATA[<div><h4>Why not use the <i>round</i> wheels of filmmaking?</h4><img src="http://www.tbenjaminlarsen.com/img/wheel.jpg" /><p class="bildetekst">Changes don't always equal improvements</p><p>I'm a fairly conservative guy when it comes to Film Aesthetics. I don't mind people experimenting with the form and trying out new approaches . It is actually required to improve the art-form. What I really don't get though is how some of the world's current directorial hot-shots seem to let style getting in way of their stories. Surely <i>storytelling</i> is what directing is all about?</p><h4>The problem</h4><p>Yet, several "modern" directors go out of their wits to cram so much spectacle and fancy camerawork in there that it's bound to detract from the story. When watching films with excessive Camera Movements and edits that seem to be made simply to look "cool" I'm just annoyed. Huge vistas, helicopter fly-bys and some incredible effects-work is perfect to make great trailers, but have to be used with care if they're not to hurt the story.</p> <p>So if it looks cool what's the problem? The problem is it pulls me out of the reality of the story. I dabble a bit with film-stuff myself and am generally interested in the technical side of things. Yet, I find that if a film works I <i>never</i> consciously notice the techniques while watching a film for the first time. (I probably will on second or third viewing). <i>When</i> I notice the filmmakers have failed in my book. It would be like reading a Crime Novel and then starting to think about how the sentences are built or perhaps what a brilliant font they've used.</p><h4>The Wheel -  it <i>really</i> works!</h4><p><a class="litebilde" href="http://www.amazon.com/gp/product/B00003CX9E?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B00003CX9E"><img class="litebilde" border="0" src="http://www.tbenjaminlarsen.com/img/citizenkane.gif"></a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B00003CX9E" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />There are of course times when an author <i>wants</i> to attract attention to the language, but this is seldom the case in Thrillers where the narrative is the main focus. The odd bit is that there is a classic, well established language of film that seems to be lost on some contemporary directors. In many ways honed to perfection as early as 1941 with Orson Well's Citizen Kane. The choice of lenses, the lighting, composition and angles are all made to enhance the viewers understanding of the characters' psychological state. The brilliance of this is that it works on a subconscious level. If you want the viewer to empathize with a character you make sure that character is close to the camera and that we see the world through his or her eyes it. When the majority of the camerawork consists of huge battle-scenes shot from afar the viewer will eventually loose interest.</p><h4>Watch the master</h4><img src="http://www.tbenjaminlarsen.com/img/spielberg.jpg" /><p class="bildetekst">The guy who knows how</p><p>The thing that makes the situation even more absurd is the fact that the most successful director of the last 30 years <i>does</i> use this language. Steven Spielberg seems to have an incredible understanding of the psychological value of the camerawork. This is probably the reason why many will have a hard time pointing out <i>what</i> makes his films work so well. Witness the T-Rex attack on the car in <a class="blog" href="http://www.amazon.com/gp/product/B00005QCYC?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B00005QCYC">Jurassic Park</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B00005QCYC" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />: Almost the entire scene is shot from inside the car. This way we, the audience, can feel the fear and despair experienced by the charcters. This is done despite having the coolest and most expensive animatronic T-rex available. Oh, how tempting it must have been to show off the beast in all its splendour! Yet, Spielberg obviously knew that this would work against the film.</p><p>Unfortunately a lot of the younger filmmakers today seem to have missed the point completely. While they are more than willing to let themselves be inspired by the fantastic premises of Spielberg's films the key to great filmmaking seems to elude them...</p> <br /></div>]]></content:encoded></item><item><title>Resolution Schmesolution</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>film</category><dc:date>2008-04-13T10:30:44+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/7fb9ef49d8747d18ee0f0ccd1286daa8-39.php#unique-entry-id-39</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/7fb9ef49d8747d18ee0f0ccd1286daa8-39.php#unique-entry-id-39</guid><content:encoded><![CDATA[<div><h4>Why image quality in films doesn't really matter</h4><p>Okay, that last sentence is a lie, but it got your attention didn't it? But while image quality <i>does</i> matter I am convinced that resolution and general image-quality is among the least important aspects of storytelling. The information the images contain and the look (composition, colours, lighting, etc.) is however vital if you want to succeed in telling your story.</p><img src="http://www.tbenjaminlarsen.com/img/boxing.jpg" /><p>To some of you the mere idea that resolution is unimportant is bordering on blasphemy. If you spend a large chunk of your money on home-theatre equipment and an equally large part of your time fine tuning the equipment you're probably fuming at these preposterous lies! And I understand. Really, I do. I own a Laserdisc Player for Pete's sake! I too prefer to watch films displayed in the best technical quality possible, but I've also found that good films work fine even when presented in more meager ways. If not, how did television ever succeed? It has <i>never</i> been able to compete with the vivid imagery found in the cinema.<p><h4>Lo-fi Success Story</h4></p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/litentv.jpg" />I recall watching badly made 3rd. generation VHS-copies of films like <a class="blog" href="http://www.amazon.com/gp/product/B0000VCZK2?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0000VCZK2">Aliens</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B0000VCZK2" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <a class="blog" href="http://www.amazon.com/gp/product/B000QQH4YS?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B000QQH4YS">Robocop</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B000QQH4YS" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> without feeling any detraction from the enjoyment*. A more up to date example would be the incredible success of YouTube or some of the dodgy pirate-copies of films on miscellaneous torrent sites. Admittedly most people might wait for a higher quality version but only because it'll come along shortly. For the most eagerly awaited titles the fans seem to take whatever they can get. Surely, if image quality was really that important no one would bother with these low-quality options at all?</p><br /><br /><h4>Sing, Sing, Sing</h4><p>I am of course singing the age-old "story, story, story"-chorus: If the story is strong enough and it is told with the right use of visuals most viewers will soon forget the technical quality. This is something worth keeping in mind in an age when everyone is trying to sell us the latest Real-HD-1080p-BlueLaser-X-Camstation-3000-Videoplayer. Even more importantly than the consideration for our wallets: It is something for those of us dabbling with visual storytelling to be mindful of. By all means - get the best quality imagery you can, but don't let a few missing pixels prevent you from telling your story...</p><p class="bildetekst">*Don't worry Hollywood I bought <i>both</i> on VHS and DVD later on.</div>]]></content:encoded></item><item><title>JFK vs PP II</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>video</category><category>presentation</category><dc:date>2008-04-09T19:23:34+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/8f039578ab9bc2249571e970993a96db-38.php#unique-entry-id-38</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/8f039578ab9bc2249571e970993a96db-38.php#unique-entry-id-38</guid><content:encoded><![CDATA[<div><h4>Time for a sequel</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/jfkliten.jpg" />Some of you might remember my post <a class="blog" href="http://www.tbenjaminlarsen.com/files/839ac1a4c84dac54c661a5d0f663a988-19.php">Killer Looks</a> where I sought to illustrate how bad visuals, or more specifically bad Power Point, can destroy even the greatest of speeches. My example seemed to work quite well and I received a fair amount of positive feedback. As the post was also one of the most popular posts I've made, a sequel was inevitable. The thing that irked me about the original was that while it demonstrated the point I was trying to make it was also rather contrived. The Power Point Presentation was <i>designed</i> to be bad and while I've experienced similar examples in real life it did tickle the "do-better"-itch.</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/ZVFcagL1nsA&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZVFcagL1nsA&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object><p class="bildetekst">The original "Boring Powerpoint" clip</p><h4>The where- and whats</h4><p>What if I tried to make a proper presentation to go with the same speech? Would it still detract from JFK's dynamic delivery? To make the experiment more comparable to presentations in the wild I decided not to pull out the big motion-graphics guns. Everything was created in Apple's Keynote which is part of the excellent <a class="blog" href="http://www.amazon.com/gp/product/B000BQXTSS?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B000BQXTSS">iWork</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B000BQXTSS" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. The free images were downloaded from <a class="blog" href="http://www.freefoto.com/index.jsp">FreeFoto.com</a> and <a class="blog" href="http://www.nps.gov/">npg.gov</a>.</p><h4>The Result</h4><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/7fI5Cin5Tgo&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7fI5Cin5Tgo&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object><p>I find it hard to distance myself from my own work and the legendary status of President Kennedy's Inaugural Speech makes it even harder. I am confident that it works okay but Kennedy's charisma is so strong it will always be dificult to improve upon. I'll leave it up to you to decide whether this presentation detracts or ads to the speech...</p></div>]]></content:encoded></item><item><title>Bayeux Tapestry</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>video</category><category>design</category><category>storytelling</category><dc:date>2008-04-16T16:30:00+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/1a576b8ce45dc5cad775e76ea1ec40b8-37.php#unique-entry-id-37</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/1a576b8ce45dc5cad775e76ea1ec40b8-37.php#unique-entry-id-37</guid><content:encoded><![CDATA[<div><p>When it comes to classic examples of visual storytelling the <a class="blog" href="http://www.bayeuxtapestry.org.uk/">Bayeux Tapestry</a> is one of my absolute favourites. The tapestry depicts the <a class="blog" href="http://en.wikipedia.org/wiki/Battle_of_Hastings">Battle of Hastings</a> where the Norman army led by <a class="blog" href="http://en.wikipedia.org/wiki/William_I_of_England">William the Conquerer</a> defeated <a class="blog" href="http://en.wikipedia.org/wiki/Harold_Godwinson">King Harold</a>'s Saxon army. A truly defining moment in British history and one that among other things is largely responsible for the heavy latin influence in the <a class="blog" href="http://en.wikipedia.org/wiki/English_language">English language</a>. (Something to think about the next time you eat pork).</p><img src="http://www.tbenjaminlarsen.com/img/bayeux.jpg" /><br /><p>In the context of this blog I will naturally focus on the use of visuals to tell the story. Told sequentially from left to right with vivid imagery and latin inscriptions it is constructed surprisingly similar to modern day Comic Strips. It is rather ironic that while the Bayeux Tapestry is celebrated as a brilliant piece of medieval art, comic strips are still occasionally shunned upon as an art form.</p><p>If you are dreading the continuation of this post to be a dry step-by-step description of the actual tapestry you are in luck. As the tapestry itself was meant to be experienced visually I won't spoil it for you. Thanks to animator David Newton the story depicting a huge battle, <a class="blog" href="http://en.wikipedia.org/wiki/Haleys_comet<br />">Halley's Comet</a> and the fate of a nation can now be experienced in a better way:</p><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/bDaB-NNyM8o&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/bDaB-NNyM8o&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object><br /><p>Purists might object but I think this is a really clever example of how to present an ancient piece of artwork to a contemporary audience.</p></div><br />]]></content:encoded></item><item><title>Not So Common Craft</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>findings</category><category>video</category><category>presentation</category><category>storytelling</category><dc:date>2008-04-01T19:40:00+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/12f19639eb8d65f4396c32f258109335-36.php#unique-entry-id-36</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/12f19639eb8d65f4396c32f258109335-36.php#unique-entry-id-36</guid><content:encoded><![CDATA[<div><p><img class="litebilde" src="http://www.tBenjaminLarsen.com/img/cc.gif" />This is what I love about the web. On one of my many random search safaris through the maze that makes up what we all know as the internet, I came across <a class="blog" href="http://twowhizzy.blogspot.com/">the site ICT Inspirations</a>. This is in itself an interesting blog (and I've bookmarked it), but what was really great was how the blog revealed to me the brilliance of <a class="blog" href="http://www.commoncraft.com/">The Common Craft Show</a>, something I had never heard about before.</p><p>The Common Craft Show is made by Lee and Sachi LeFever and consists of small videos explaining complex ideas in a straightforward manner. They refer to themselves as interpreters which seems fairly accurate. Their simply brilliant (or brilliantly simple) style consists of well prepared cutouts, an equally well prepared voice over all put together by manipulating the cutouts physically in front of the camera and some really tight editing. The final product almost seems like a high-tech animated scrapbook and the effect is quite mesmerizing. Have a look at the below clip and see for yourself:</p><object width="580" height="483"><param name="movie" value="http://www.youtube.com/v/eRqUE6IHTEA&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/eRqUE6IHTEA&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="483"></embed></object><p class="bildetekst">Common Craft's take on Google Docs</p><p>The first time I watched one of the clips I was hit by a hard spell of why-didn't-I-think-of-this-<i>ulosis</i>.</p><p>This is truly a brilliant example of visual storytelling if I ever saw one.</p></div>]]></content:encoded></item><item><title>Jer&#x27;s Novel Writer</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>findings</category><dc:date>2008-03-29T17:35:35+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/9d14725c171532259a6cf54c90ffc7ba-35.php#unique-entry-id-35</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/9d14725c171532259a6cf54c90ffc7ba-35.php#unique-entry-id-35</guid><content:encoded><![CDATA[<div><h4>An application for creative writers</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/jnwsmall.gif" />Based on my output in this blog so far it should come as no surprise that I enjoy writing. The stuff I post here is for the most part written directly in <a class="blog" href="http://www.realmacsoftware.com/rapidweaver/">RapidWeaver</a>, the application I use to maintain this site. (Most of the text actually origins from the notebook I carry with me on the tube).</p><p>For larger projects, not intended for web, I find that more specialize tools are required. One of my current projects is a children's novel and I have used this project to test the shareware application <a class="blog" href="http://www.jerssoftwarehut.com/AboutJNW.shtml">Jer's Novel Writer</a> (JNW for short).</p><h4>From writer to writer</h4><p>JNW is made exclusively for  OSX (sorry Windows- and Linux users). It is created by Jerry Seeger - himself a creative writer and this really shines through. For one thing, this is <i>not</i> your Swiss Army knife Word Processor. It does not bother with fancy layout options nor allow you to import a single graphic element.</p><img src="http://www.tbenjaminlarsen.com/img/jnw1.jpg" /><p class="bildetekst">Normal windowed-mode</p><p>You may however create chapters, have a database of characters, places (or anything else you might fancy) and not the least, put notes in the margins. The killer feature for me though is the Full Screen Mode. No icons. No menus. Just a clean white screen to write your heart out on.</p><img src="http://tbenjaminlarsen.com/img/jnw2.jpg" /><p class="bildetekst">The all-conquering Full Screen mode</p><p>JNW will of course let you export your text to other formats, useful when you want to perform more complex layout tasks. It also has a nifty print function that allows you to define different print templates each with their individual fonts, font-sizes, line breaks et cetera. All this is done without altering your actual document.</p><p>I guess it is quite apparent by now that I like JSW a lot. I am generally a fan of lightweight specialized apps and this is close to Nirvana in that respect. At $30 this is a steal. If you're still not convinced you are of course allowed to <a class="blog" href="http://www.jerssoftwarehut.com/download.shtml">download</a> a free trial version that's not limited in any way save from a nagging function.</p><p>So ten* thumbs up from this blogger. Jer's Novel Writer truly is an excellent piece of software, perfectly balancing the feature-set and user-friendlyness.</p><br /><p class="bildetekst">*I'm all thumbs</p><br /></div>]]></content:encoded></item><item><title>Winning visuals</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>film</category><category>storytelling</category><dc:date>2008-04-06T18:02:00+02:00</dc:date><link>http://www.tbenjaminlarsen.com/files/80fdda316f5fe4b406569f64ea94ffdc-34.php#unique-entry-id-34</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/80fdda316f5fe4b406569f64ea94ffdc-34.php#unique-entry-id-34</guid><content:encoded><![CDATA[<div><h4>Visual storytelling and the secret of greatness</h4><p>This blog was eventually dedicated to visual storytelling simply because most of the posts I made had something to do with the subject. Reflecting over this made it clear to me that visual storytelling has always been a big part of my life. I've always been inclined towards the visual arts and traditional fairy-tales were a natural part of my upbringing. The last bit is something I as an adult find rather fascinating. The fairy-tales have been passed down through generations and are in many ways links to our forefathers. Their storyteller tradition is often referred to as an oral tradition but I find this definition a bit narrow. <br /></p><h4>What makes a great storyteller</h4><p>The best storytellers have always been the ones who could paint the most vivid pictures. Surely these individuals used every trick they had up their sleeve. Acting out the different parts of their stories: An attacking boar. A sneaking hunter. Essentially creating visuals to enhance the experience.</p> <img src="http://www.tbenjaminlarsen.com/img/caveman.jpg" /><p>Some of them might have used shadow-images on the cave walls and we <i>know</i> ancient men made beautiful cave-paintings, perhaps in an attempt to strengthen the impact of their words. The point I am trying to make is that we have <i>always</i> used visuals when telling our stories. It almost seems like it is an integral part of who we are as a species.</p><h4>Think</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/litenhjerne.gif" />It does not work without an effort though. Storytelling does not automatically become great simply because visuals are added. The imagery has to support the story. If the two competes for attention neither one will reach their full potential. In the same way abstractions may confuse the audience. We are however probably more advanced when it comes to reading complex visuals than ever. No surprise, as we are constantly bombarded with the stuff. TV-commercials, billboards, computer-games, magazines, websites and films. We couldn't avoid it if we wanted to.</p><h4>Tough crowd</h4><p>The flip side to this is of course that your audience is not so easily impressed. Some try to counter this with a more-is-more approach. I personally find this incredibly annoying. Spectacle will make a spectacle of you. You might keep your audience's interest for a while, but both you and your audience might loose track of the story in the process. While the correct use of great visuals will help the story become all that it can be - they cannot elevate a mediocre story to greatness.</p><p>The good thing about the omnipresence of advanced visual stimuli is of course that inspiration should not be hard to come by. Inspirational sparks from other people's works can be the starting point of greatness. We all have to find our ideas somewhere and can't all expect to have a divine muse available every time we feel a bit dried out creatively. I am of course not talking about copying the work of others.</p><h4>Be great</h4><p>The final piece of the puzzle is not exactly revolutionary: Work. We all want to be the best that we can be and most of us can't expect to have more than a couple of <i>truly</i> great ideas in a lifetime. We might have quite a few good and decent ones but greatness is hard to come by. But as a great idea can be buried by poor execution we owe it to ourselves to make sure our moments of inspiration reach their full potential.</p><img src="http://www.tbenjaminlarsen.com/img/totell.jpg" /><p> So to sum up:<ul><li>Have something to tell.</li><li>Enhance/tell it with visuals, but make sure the visuals are <i>right</i>.</li><li>Work until you're satisfied it is as good as it can be.</li></ul><br />Not the most original list of tips but certainly something it can be easy to loose track of. The first of these points is something that should be written on Hollywood Hill for every movie-executive to see...</p></div>]]></content:encoded></item><item><title>Will Eisner</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>comics</category><category>storytelling</category><dc:date>2008-03-21T14:30:25+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/117790dbebcf4cf2568d4ca62a2eb4f0-32.php#unique-entry-id-32</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/117790dbebcf4cf2568d4ca62a2eb4f0-32.php#unique-entry-id-32</guid><content:encoded><![CDATA[<div id="210308"><h4>Childhood Heroes</h4><p>Comic-books are without a doubt one of the most successful forms of visual storytelling. Yet it's a subject I haven't tackled in this blog so far, save from a <a class="blog" href="http://www.tbenjaminlarsen.com/files/04ab06edcde0cb022b7a7aca7fc07d21-11.php">couple</a> <a class="blog" href="http://www.tbenjaminlarsen.com/files/37d28e0319505f6b5fce1e633f1eedf7-13.php">of</a> self-made attempts used as illustrations.</p><p>I grew up on comics and for a large part of my adolescence the only thing I dreamt of was to become a comic-creator. My biggest idols of that period was probably the French/Belgian masters <a class="blog" href="http://en.wikipedia.org/wiki/Andr&eacute;_Franquin">Franquin</a>, <a class="blog" href="http://en.wikipedia.org/wiki/Uderzo">Uderzo</a> & <a class="blog" href="http://en.wikipedia.org/wiki/Goscinny">Goscinny</a>. This first comic-oriented blog post is however dedicated to another one of my heroes: <a class="blog" href="http://en.wikipedia.org/wiki/Will_Eisner">Will Eisner</a>.</p><h4>The Spirit</h4><p>Eisner's most well known character is probably <a class="blog" href="http://en.wikipedia.org/wiki/The_Spirit">The Spirit</a>. A noir-styled, masked crime-fighter. The stories often border on the absurd and it is often quite hard to predict just where Mr. Eisner is going until you actually finish the last page or the last panel.</p><img src="http://www.tbenjaminlarsen.com/img/eisner1.gif" /><p class="bildetekst">Opening page from a Spirit-story. Copyright &copy; Will Eisner.</p><p>As you can see from the image above, the drawings are of a slightly caricatured nature and the page layout is extremely dynamic. Yet the composition always seems to lead your eyes in the right direction avoiding the distractions you find in some other comics. In lack of a better word I'd call the look "modern" which in this context is meant as a compliment, especially since the original Spirit stories were all made between 1940 and 1952(!)</p><h4>Beyond the Bedroom</h4><p><img class="litebilde" src="http://www.tbenjaminlarsen.com/img/contractwithgod.gif" />Eisner is generally considered to be one of the comic-creators who really managed to elevate the art of comics beyond the bedroom of teenage boys. His achievements are probably best witnessed in his graphic-novel A Contract With God <a class="blog" href="http://www.amazon.com/gp/product/039332804X?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=039332804X">(available at Amazon)</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=039332804X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. A piece of work that demonstrates just <i>how</i> potent comics can be when tackling more serious material than cape-wearing guys in leotards beating up bad guys.</p><p>Of course Eisner himself was well aware of the possibilities that existed in the art form and wrote two books on the subject. I highly recommend both <a class="blog" href="http://www.amazon.com/gp/product/0961472812?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0961472812">Comics & Sequential Art</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=0961472812" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <a class="blog" href="http://www.amazon.com/gp/product/039333127X?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=039333127X">Graphic Storytelling and Visual Narrative</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=039333127X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> to those of you with a larger interest in the subject.</p><h4>His Spirit Lives On</h4><p>Sadly Will Eisner passed away in 2005 so we won't see any new work from the master's hands. His legacy lives on however and through researching this blog I found that <a class="blog" href="http://www.imdb.com/title/tt0831887/">a film about The Spirit</a> is scheduled for release next year. What makes this project really interesting is that the director/screenwriter of the film is none other than <a class="blog" href="http://en.wikipedia.org/wiki/Frank_Miller_(comics)">Frank Miller</a>(!)</p><p>Link: <a class="blog" href="http://willeisner.com/">Official Will Eisner site.</a></p></div>]]></content:encoded></item><item><title>Ramblings #2 - Why good coffee is good and great coffee is crap</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>video</category><category>creative stuff</category><category>fun</category><dc:date>2008-03-16T12:04:00+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/f877a5732d7012c7699264f5c35f7fd8-30.php#unique-entry-id-30</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/f877a5732d7012c7699264f5c35f7fd8-30.php#unique-entry-id-30</guid><content:encoded><![CDATA[<div id="160308"><p><h4>Coffe Time</h4>As my former <a class="blog" href="http://www.tbenjaminlarsen.com/files/87bc5db2c21aa40e2c0d57e3acc930e3-17.php">Superanomalies</a>-clip was an outstanding success. (At least in the scope of this blog). I figured it was about time for another one.</p><br /><br /><img src="http://www.tBenjaminLarsen.com/img/coffee.jpg" /><p class="bildetekst">Monkey business?</p><p>This one is all about coffee and is <i>not</i> recommended for the squeamish coffee-drinker. (Don't tell me you weren't warned).  A higher quality Quicktime-file is available <a class="blog" href="http://www.tBenjaminlarsen.com/presentfilm/page4.html">here</a>. Any  <del>positive</del> sensible feedback is welcome.</p> <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Op-iqKobnSs&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Op-iqKobnSs&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="483"></embed></object></div>]]></content:encoded></item><item><title>Alien Aztecs&#x2c; the curse of knowledge and the mother of all design-assignments</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>design</category><dc:date>2008-03-25T07:15:37+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/be45cb8e5fc1ee18b3a6afd2ab03079c-29.php#unique-entry-id-29</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/be45cb8e5fc1ee18b3a6afd2ab03079c-29.php#unique-entry-id-29</guid><content:encoded><![CDATA[<div><h4>The mission</h4><p>Imagine being given the task of explaining the origins of an object to an unknown recipient. A recipient that doesn't understand your language, has no knowledge of  your alphabet and not even a basic understanding of the symbols we all consider universal.</p><p>This might sound absurd but it was exactly the assignment Dr. Carl Sagan and Dr. Frank Drake set off to accomplish when starting design on what was to be known as the Pioneer Plaque.</p> <br /><img src="http://www.tBenjaminLarsen.com/img/pioneer.jpg" /><p class="bildetekst">To infinity and beyond</p><h4>Pioneers</h4><p>NASA's Pioneer program consisted of space probes being sent out to investigate celestial bodies. The Pioneer 10 and 11 would actually travel to the end of our solar-system and continue into deep space. Journalist Eric Burgess was the first to present the idea that  the satellites should contain some information about their origin in case of alien interception. </p><p>What a design challenge! How on earth (pun intended) can you possibly imagine what it would be like for an alien to witness imagery from a totally unfamiliar world? Will they even have the ability to understand artistic renditions? It might seem obvious to us but the majority of beings on our own planet cannot. They did make a few assumptions that limited the challenge slightly. As the chance of the satellite ever coming in contact with an alien civilization was slim at best, they figured that the best chance would be for it to be picked up by an alien space-craft. This would mean the collectors weren't exactly cave-men.</p><p><img class="litebilde" src="http://www.tBenjaminLarsen.com/img/plaque.gif" />And when watching the imagery it certainly seems decodable. While I don't instinctively catch the deeper scientific bits. I recognize the planets and the two human figures. So credit to Drs. Sagan and Drake and to Sagan's wife at the time - Linda Salzman Sagan who actually prepared the finished artwork.</p><br /><h4>The curse of knowledge</h4><p>However: It is hard for us, as it was for the plaque's creators, to escape the curse of knowledge. We all <i>know</i> about the stuff the pictures are describing. The human figures are nearly instinctively obvious to us as we're trained to recognize other humans from the moment we open our eyes the first time. For otherworldly beings however all this could be potentially confusing. Just think back through our own history when [legend has it]&nbsp;that the Aztecs mistook the Spanish conquestador Cortes for a good when he unmounted his horse. We all view our world based on knowledge, culture, religion and other filters society have bestowed upon us. The earth used to <i>be</i> flat remember?</p><p>So to try to round this up the plaque-creators had a seemingly impossible task and they probably knew it. They gave it their best shot however and whether they succeeded or not we'll probably never know.</p><p>The point you should keep in mind is this: Your audience, whether you're making a speech, lecture or film, might be Alien Aztecs. They might be completely oblivious to what you trying to convey. Therefore you must try to put yourself in your audience's shoes. Otherwise you just might end up as an Aztec deity on The Forbidden Planet...</p></div>]]></content:encoded></item><item><title>&#x22;The Big Snit&#x22;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>findings</category><category>fun</category><category>film</category><dc:date>2008-03-14T23:50:12+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/199c359b507ec7789bd52984fd2a35a3-28.php#unique-entry-id-28</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/199c359b507ec7789bd52984fd2a35a3-28.php#unique-entry-id-28</guid><content:encoded><![CDATA[<div id="140308"><p>For some strange reason most of my posts so far have been either about poorly used visuals or about how the message might be better <i>without</i> visuals. Interesting as this may be, I also think I've been overly cautious. It is after all much easier to point out flaws than put your neck out and tell the world what you <i>really</i> like.</p> <a class="blog" href="http://www.nfb.ca/animation/objanim/en/films/film.php?id=15310"><img src="http://www.tBenjaminLarsen.com/img/bigsnit.jpg" /></a><p class="bildetekst">An example of Richard Condie's style as well as Sharon Condie's background-work</p><p>So, one out-sticking neck coming up. Okay, I'm not taking an enormous risk  recommending an Academy Award Nominated animation. I do however find <a class="blog" href="http://www.imdb.com/name/nm0174345/">Richard Condie</a>'s "The Big Snit" from 1985 to be an absolute superb piece of visual storytelling. To some of you raving about this film is probably like raving about water being wet. I still find that it is nowhere near having the position it deserves among the general public though. This is <i>not</i> the Disney-, WB- or MGM-cartoon that's part of our common cultural fabric. </p><p>So <i>why</i> do I find this piece so brilliant? Well, as a piece of <i>visual</i> storytelling it is brilliant because the visuals are the main-source of the quirky humour it exudes. Normally a story about a couple experiencing domestic problems under the threat of nuclear holocaust is not your regular laugh-riot. Yet it clearly works here. Admittedly the humour is of the dark variation but thanks to the friendly style of the animation you're left with a positive feeling despite <i>that</i> ending. So, as I've already spent way too man words describing something that is better <i>experienced</i> I suggest you head over to the <a class="blog" href="http://www.nfb.ca/animation/objanim/en/films/film.php?id=15310">National Film Board of Canada</a> and see for yourself.</p></div>]]></content:encoded></item><item><title>The meaning of life</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><dc:subject>Blog</dc:subject><dc:date>2008-03-09T14:58:46+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/d98ef33f3bd9d1dfd46a5aee99d8641b-27.php#unique-entry-id-27</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/d98ef33f3bd9d1dfd46a5aee99d8641b-27.php#unique-entry-id-27</guid><content:encoded><![CDATA[<div id="090308"><p><h4>The mother of all blogposts</h4>I'm just back from a week's holiday in Spain which is a bit silly as I'm right in the middle of a 20-hour Portuguese-course. Anyway, as I was enjoying some time off from work and the chores of daily life under the Andalusian sun my mind found time to ponder <i>that</i> question: "What is the meaning of life?"</p><br /><br /><img src="http://www.tbenjaminlarsen.com/img/palms.jpg" /><p class="bildetekst">What's not to like?</p><p>I consider myself the kind of guy who "work to live" rather than "live to work". Despite this I feel best about myself when I actually do something creative. About now you might be asking <i>"where the heck is this post going?"</i> but bear with me I'm almost there. The thing is that while I find I enjoy the "good life" - relaxing, eating and drinking well under the sun, I quickly start to feel guilty as I could be using my valuable time for something more profound.<br /><h4>Not alone</h4>I'm certain I'm not alone in this feeling but I'm equally certain that this feeling is far from universal. I know several people that want nothing more from life than the "buena vida" leaving the creative endeavours to the next gal or guy. This is not in any way meant to be derogative to those who have the ability to simply enjoy the comforts in life. It could well be that my "problem" is due to some kind of psychological miss-adjustment. Or it could be due to the fact that my day-job doesn't let me pursue my creative passions. </p><p>Most of all though it is probably just evidence that I've had <i>way</i> too much time to let my mind wander during my Spanish holiday...</p></div>]]></content:encoded></item><item><title>Democratization of media&#x2c; part deux</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>findings</category><category>video</category><category>presentation</category><category>film</category><dc:date>2008-03-12T06:47:04+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/d472c143df162a501dab6ff345bb251a-25.php#unique-entry-id-25</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/d472c143df162a501dab6ff345bb251a-25.php#unique-entry-id-25</guid><content:encoded><![CDATA[<div id="120308"><p>After finishing the <i>"Uncle George and I"</i>-piece I came across <a class="blog" href="http://agilefilmmaking.com/2008/02/15/jj-abrams-discusses-mystery-special-effects-and-democratization-of-filmmaking-technology/">this somewhat related blog-post</a> over at <a class="blog" href="http://agilefilmmaking.com/">Agile Filmmaking</a>. It's a speech by <a class="blog" href="http://www.imdb.com/name/nm0009190/">J. J. Abrams</a> of Lost, Alias and Mission: Impossible III fame and it touches so many of the topics I've blogged about so far that I would be crazy not to present it here.</p><p>Mr. Abrams is something of a Hollywood wunderkind and I find it incredibly generous of him to share his thoughts with the world for free.</p><p><h4>The message</h4>The majority of the speech, or at least the most interesting part in my mind, is about how his grandfather helped him get the tools necessary to fulfill his creative ambitions. He goes on and points to the fact that today pro-tools are readily available for just about anyone. <i>"Go make your movie, there's nothing stopping you!"</i> he says. A statement that might seem oversimplified but for the most part it rings true as long as you are willing to put some effort into it.*</p><br /><br /><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="432" height="285" id="VE_Player" align="middle"><param name="movie" value="http://static.videoegg.com/ted/flash/loader.swf"><PARAM NAME="FlashVars" VALUE="bgColor=FFFFFF&file=http://static.videoegg.com/ted/movies/JJABRAMS-2007_high.flv&autoPlay=false&fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&forcePlay=false&logo=&allowFullscreen=true"><param name="quality" value="high"><param name="allowScriptAccess" value="always"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noscale"><param name="wmode" value="window"><embed src="http://static.videoegg.com/ted/flash/loader.swf" FlashVars="bgColor=FFFFFF&file=http://static.videoegg.com/ted/movies/JJABRAMS-2007_high.flv&autoPlay=false&fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&forcePlay=false&logo=&allowFullscreen=true" quality="high" allowScriptAccess="always" bgcolor="#FFFFFF" scale="noscale" wmode="window" width="580" height="383" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></object><p class="bildetekst">One of several highly interesting speeches to be found at <a href="http://www.ted.com">TED</a><br /><p><h4>The delivery</h4>I've never seen a public appearance by Abrams. I knew about him from his film- and television-work but knew little about what to expect. Being a truly talented visual storyteller I expected him to make a presentation with a lot of visual flare. He didn't. For the most part he simply presented his message by sharing personal experiences with the audience. He used a few physical props but only used the gigantic screen behind him for a few film-clips. When running the clips he simply stepped back and let them work their charms without interuptions.</p><p>I found this very interesting and highly effective. The visuals and his oral presentation never had to compete for the audience's attention. Now this is certainly not the only way to do a presentation and on the surface it might even sound boring. If you watch the clip you'll find that it is anything but though. Abrams heartfelt enthusiasm carries through even on a small flash-clip on my computer-screen.</p><p>None of this is exactly rocket-science as any communication-expert worth his money will tell you that enthusiasm is contagious. It does show though that with the right delivery you don't <i>need</i> fancy visuals. This might seem an odd statement to make on a blog about visual storytelling but the visuals should <i><b>always</b></i> be there to strengthen the core-message <i><b>not</b></i> because they look "cool".<p class="bildetekst">*As long as you're not struck with poverty.</div>]]></content:encoded></item><item><title>Uncle George and I</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>film</category><dc:date>2008-03-01T00:10:32+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/0a35aec22f9610e73fc666cd49e9444d-23.php#unique-entry-id-23</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/0a35aec22f9610e73fc666cd49e9444d-23.php#unique-entry-id-23</guid><content:encoded><![CDATA[<div id="010308"><p>I remember reading that George Lucas wouldn't start work on the Star Wars prequels before he felt the technology was ready to serve his vision. I am, in case you were wondering, <i>not</i> a legendary writer/producer/director with a huge foot-print on our popular culture. I do however have an experience not unlike the bearded one's: Technology becomes cheaper over time and now even average-Joe's like me can afford tools that used to be the exclusive domain of the film-studios. This means that today "anyone" can produce films of a professional quality. Luckily, having the technology is not enough. <i>Talent</i> is still a necessity but at least the stinking-rich-but-talently-challenged will have a harder time succeeding. And there are a other things to be happy about: Thanks to the web new channels makes it easier to reach an audience. </p><img src="http://www.tBenjaminLarsen.com/img/georgelucas.gif" /><br /><p class="bildetekst">George Lucas is <i>not</i> considered a rich dilettante by this blogger</p>So this should mean everything is in place for a new quality=success regime, right? Unfortunately, dilettantes with deep pockets still have an advantage: Despite sites like <a class="blog" a href="http://www.youtube.com">YouTube</a> making it possible for anyone to share their work with the world "anyone" might find it hard to get noticed. It is still possible to get more attention simply by shouting louder (spending more money). All is not lost however, but it takes <i>your</i> help!</p><p>Let people know! If you find something you <i>really</i> like, share it with your friends. If you find a small clip you like, an article, a piece of music send an email to people you think might enjoy your find. Be honest though, don't go head over heels to share every mediocrity you come across, this will just turn people off after a while. However if you are truly moved/inspired/cracked up by something you really shouldn't keep it to yourself. If we all pass it on perhaps we can reach a state where the web truly becomes a stage <i>full</i> of interesting niches.</p><p>We'll probably never get completely rid of the moron-with-money but at least we can make him run for his...<br /></p><p class="bildetekst">Before anyone ask: <i>no</i> George Lucas is <i>not</i> my uncle!</p><p></div>]]></content:encoded></item><item><title>&#x22;Presentation Zen&#x22;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>findings</category><category>books</category><category>presentation</category><dc:date>2008-02-26T19:48:52+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/253fd618575157819e930e7d90b59c28-22.php#unique-entry-id-22</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/253fd618575157819e930e7d90b59c28-22.php#unique-entry-id-22</guid><content:encoded><![CDATA[<div id="260208"><p><a class="blog" href="http://www.amazon.com/gp/product/0321525655?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0321525655">Buy this book!</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=0321525655" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p><p>Really it's as simple as that. If you <i>ever</i> do slideshow presentations (Powerpoint, Keynote etc.) this book will help you communicate your message in the most effective manner. It doesn't matter if you're a pro or amateur this is <i>the</i> book that will help you fulfill your potential as a presenter.</p><a class="blog" href="http://www.amazon.com/gp/product/0321525655?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0321525655"><img class="imageStyle" alt="presentationzen" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry22_1.jpg" width="580" height="314"/></a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=0321525655" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><p class="bildetekst">The look of required reading</p><p>Now personally I <i>never</i> have to do presentations. I am however quite interested in them as I am nearly in all visual forms of communication. Unfortunately I am occasionally subjected to presentations and find that they differ from the rare <i>good</i> to the all-too-common <i>terrible</i>. A few are even <i>help-get-me-out-of-here-my-brain-is-melting</i> horrible but I've yet to witness (live) a single presentation that deserves the <i>great</i>-stamp. OK, I'm probably quite stingy when it comes to my great-stamps, but needless to say the Powerpoint-presentation-genre is in dire need of improvement.</p><p>Based on <a class="blog" href="http://www.PresentationZen.com">Garr Reynolds blog</a> of the same name, <a class="blog" href="http://www.amazon.com/gp/product/0321525655?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0321525655">Presentation Zen</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=0321525655" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is a pleasant read, nay a pleasant <i>experience</i> from start to finish. The layout is top notch (as it has to be) and the text is of the personal yet effective variation. This is not a book on technology though. You won't find explanations about the hidden "make it great" menus in Powerpoint or the like. What you will find is a thoroughly explained philosophy about the DNA of presentation greatness.</p><p>If you run a business where a lot of the communication is carried out through powerpoint you should buy a copy for each and everyone of your employees. I wouldn't be surprised if this modest investment would actually improve your productivity.</p><p>So, this is it. After all the false prophets among books on presentations this is the Jesus-book. It will save us all, make you a better person and make the world a better place for all of us. (OK, maybe not, but it <i>will</i> make you a better presenter and give the audience a better experience).</p></div>]]></content:encoded></item><item><title>It&#x27;s tagtime&#x21;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><dc:subject>Blog</dc:subject><dc:date>2008-02-20T21:16:51+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/037024ce4effe411b4503047c7d67f72-21.php#unique-entry-id-21</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/037024ce4effe411b4503047c7d67f72-21.php#unique-entry-id-21</guid><content:encoded><![CDATA[<div id="200208">Apparently this is one of the cool and clever things to do to get your own and other people's blogs some deserved recognition. You make post on a specified subject and then link to a few other blogs that will in turn do the same thing. I was tagged by <a class="blog" href="http://karenjlloyd.com/blog/">Karen</a> So here we go:<h4>7 strange facts about me<br /></h4><img src="http://www.tBenjaminLarsen.com/img/strange.png" /><br /><p><b>1.</b> I only use the first initial of my first name. <i>T</i>. Benjamin Larsen, what's that all about? Well back in '72 when young Mr. Larsen arrived Benjamin wasn't exactly your run-of-the-mill name here in Norway. My grandparents were less than thrilled and insisted on a "proper" Norwegian name. I got one, but won't reveal what the T stands for at this time&hellip;<p/><p><b>2.</b> I own a car but have never had a licence. Being a 35 year old male, the fact that I don't have a licence often get people to raise their eyebrows. The ownership of a car is of course explainable as I own it together with my wife who does drive. (And have a licence!)</p><p><b>3.</b> I am a huge fan of <a class="blog" href="http://www.liverpoolfc.tv/">Liverpool Football Club</a>. Well, not that strange as it is of course the greatest club in the world. I am however able to see the absurdity in the fact that a born-and-bread Norwegian get mood-swings based on have a north-English, American owned football-team trained by a Spaniard is doing on the pitch. (Some of you might refer to football as soccer, but this is the game where the players actually passes the ball with their feet!)</p><p><b>4.</b> I have a soft spot for <a class="blog" href="http://www.amazon.com/gp/product/6300185788?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=6300185788">Howard the Duck</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=6300185788" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. That's right the duck known as one of hollywoods biggest turkeys has a special place in my heart. I accept that it's not <i>good</i>, but for me it has enough charm and (for its time) some great effects. (I love the stop-motion monster in the end sequence).</p><p><b>5.</b> I have a silly drinking problem. Not the serious kind, but I find it hard to drink slowly. Whatever the beverage, as long as I have a glass i front of me I seem to finish it before anyone else have emptied half of theirs. Not a problem when it's water, but at other times&hellip;</p><p><b>6.</b> I once bought an Amiga-CD32. An amigo-whatwhat? The Amiga-CD32 was Commodore's desperate attempt to revive the company with an Amiga-based gaming console. Too-little-too-late and some really badly thought through specifications meant it was doomed on release. No one bought one, at least no one with an ounce of common sense.</p><p><b>7.</b> I can't stand Peter Jackson's Lord of the Rings films. Yes I know I am not totally alone in this but as I love fantasy, enjoy most of Jackson's <a class="blog" href="http://www.amazon.com/gp/product/B0001ZX0JM?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0001ZX0JM">earlier work</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B0001ZX0JM" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and was a huge Tolkien fan as a kid it is kinda' odd. What's even stranger is the fact that I own the <a class="blog" href="http://www.amazon.com/gp/product/B000654ZK0?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B000654ZK0">extended version of all three films on DVD</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B000654ZK0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />.</p><p>Now let's see if this tagging thing actually works. I'll tag the following people:</p><br />Eyvind over at his <a class="blog" href="http://larre.wordpress.com/">.larre blog</a><br />Elling at <a class="blog" href="http://lifeofelling.blogspot.com/">Life of Elling</a><br />Tone at <a class="blog" href="http://skydoll.blogspot.com/">Tones Paralelle Universe</a><br /></div><br />]]></content:encoded></item><item><title>LSD - take 2</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>creative stuff</category><category>film</category><dc:date>2008-02-18T18:30:40+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/1af630fa3265df769e396006cabe9fbe-20.php#unique-entry-id-20</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/1af630fa3265df769e396006cabe9fbe-20.php#unique-entry-id-20</guid><content:encoded><![CDATA[<div id="170208"><br />Since my last post about the LSD project I haven't really made that much progression. Being more than a tad under the weather, finishing the first of my ramblings-films, bloging and my work at my dayjob has taken most of my time. When I in addition to all this played my first football- (soccer-) game for more than a decade it has obviously not been much time left for animation.<br /><br /><img src="http://www.tBenjaminLarsen.com/img/LSD2.jpg" /><p class="bildetekst">Some rough pencil sketches to guide me through the upcoming sequences</p>I have done a little work though. I've finished sketching out the opening tune for the titles and opening sequence and I'm fairly pleased with the jolly little accordion-waltz I've composed. In my own humble opinion it has the right "french" sound to it, which fits perfectly as the film starts in Paris. I have also done some rought pencil sketches for the next couple of sequences and got some new ideas for the title-sequence that seems to push their way to the front of my attention. <br /><br />Finally in case you were concerned, LSD (my film) does not have anything to do with drugs what-so-ever. It's actually an acronym and I promise to reveal the title the next time I mention the project.<br /><br />Cheers!<br /></div>]]></content:encoded></item><item><title>Killer looks</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><category>video</category><category>presentation</category><dc:date>2008-02-11T21:57:13+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/839ac1a4c84dac54c661a5d0f663a988-19.php#unique-entry-id-19</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/839ac1a4c84dac54c661a5d0f663a988-19.php#unique-entry-id-19</guid><content:encoded><![CDATA[<div id="120208"><img class="imageStyle" alt="kennedy" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry19_1.png" width="580" height="373"/><br /><br />One of the ideas I was experimenting with in my recent <a class="blog" href="http://www.tbenjaminlarsen.com/files/87bc5db2c21aa40e2c0d57e3acc930e3-17.php">superman-film</a> was the attempt of making the visuals entertaining enough to overcome the world's least passionate voice-over. Based on the feedback I received it seems I had a certain degree of success. I'm sure you'll also agree that well delivered speeches can work brilliantly on their own. I therefore started to ponder the thought: "can a brilliant speech be ruined by poor visuals?"<br /><br />Powerpoint-presentations are today's most used form of oral-visual presentations. It is also the most loathed one. The last few years have spurred  a lot of articles about how Powerpoint is often used in a way that actually lessens the impact of a message, so the answer to my question <i>should</i> be fairly obvious. But how far can you push it? I chose a few seconds from President Kennedy's inaugural address as this is one of the most inspirational speeches made in the last century. Below you can see how it comes across when I've "complimented" the speech with slides from a standard Powerpoint-template.<br /><br /><span style="font:10px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><object width="580" height="484"><param name="movie" value="http://www.youtube.com/v/ZVFcagL1nsA&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZVFcagL1nsA&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="580" height="484"></embed></object></span><span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><p class="bildetekst">Edit: I've replaced the original quicktime-file with the YouTube clip</p></span>To me the effect is almost unbelievable. I find the 40 seconds or so to be mind shattering dull. Now here's the trick: Try playing the clip again, but with your eyes closed. It's better isn't it? So, if poor visuals can lessen the power of JFK in his prime, then just think what they could do to your average presenter. Does this mean you should just skip the visuals the next time you're making a presentation. Not necessarily. The right visuals can improve the audience's experience and their emotional connection with the material. However, if you're not willing to invest the time and resources to get the visuals right, you're probably better off leaving Powerpoint at home...  <br /></div>]]></content:encoded></item><item><title>Games - is there a greater point?</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><dc:date>2008-02-06T19:34:13+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/140544f51603a67b2ac866bb8d2fa14b-18.php#unique-entry-id-18</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/140544f51603a67b2ac866bb8d2fa14b-18.php#unique-entry-id-18</guid><content:encoded><![CDATA[<div id="060208"><br /><img class="imageStyle" alt="GAMES" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry18_1.png" width="580" height="550"/><br /><br /><i>"Super Mario Galaxy!"</i> The jolly voice of the grand-old-man of game-characters always brings a smile to my face. <a class="blog" href="http://www.amazon.com/gp/product/B000FQ9QVI?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B000FQ9QVI">The game with the same name</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=B000FQ9QVI" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> has proven to be one of the best gaming-experiences I've ever had. Now, Mario has always been about gaming with a capital G. The latest iteration is an incredible collection of creative playfullness when it comes to game-mechanics and I'm thrilled with how the developers at Nintendo have managed to constantly surprise me with new ways to play the game without ever breaking the internal logics. As a "game for the fun of it" this is about as good as it gets.<br /><br />But can games be <i>more</i> than pure entertainment? And <i>should</i> they be more? Now, in some respects they already are. Improved eye to hand coordination is a well known positive effect and a recent study from the University of Toronto indicates improved spatial skills from gaming as well. But this is not what I'm looking for. I'm awaiting the moment where games can truly be considered great art. Now "art" is a fairly elusive subject, I know. The "certified-art" stamp on it's own isn't necessarily worth a lot. Obviously games already have a lot of artistic elements about them, but I'm still awaiting that one clearly defined moment where a game changes our understanding of society.<br /><br />Most(?) people have probably had experiences with art that have changed their outlook on life and/or society. Perhaps a book, a film, a painting or any of the other clearly defined artforms. Even more impressively a handfull of artworks can actually be said to have transformed society itself. But a game? I've had my share of "wow this is great"-experiences but none that could be said to have changed my outlook on the world. How often do games put you in a truly moral dilema? I believe part of the problem comes from the nature of games. You play to <i>win</i>. People don't care <i>why</i> they have to kill the aliens as long as the action provides the necessary rush. I am not requesting optional paths for the player to choose in mechanical fashion. No, it could be as simple as changing the perceived reality a bit during the span of a game. What if you start out as a butch alien-killer only to find out that the aliens you have been killing are friendly creatures with families. This might seem cruel but if games <i>never</i> provokes us to think like this they'll for always be the funny, but shallow, cousin of the art-family. <br /><br />Hopefully I'll be able to experience the <i>La Guernica</i> of gaming in my lifetime...<br /><br /><p class="bildetekst">* Yes I know there are female gamers as well, it's just the way I write...</p><br /></div>]]></content:encoded></item><item><title>Ramblings #1 - Superanomalies</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>video</category><category>creative stuff</category><category>fun</category><dc:date>2008-02-03T09:30:00+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/87bc5db2c21aa40e2c0d57e3acc930e3-17.php#unique-entry-id-17</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/87bc5db2c21aa40e2c0d57e3acc930e3-17.php#unique-entry-id-17</guid><content:encoded><![CDATA[<div id="030208"><p>Phew, it's hard work sorting out those a's and o's in <del>anamolies</del> <del>anamalies</del> <i>anomalies</i>!</p><p>I've been working for some time on the first installment of what I've chosen to call "Pointless Ramblings". No, that is <i>not</i> the new title of my blog. The idea behind this, and hopefully future ramblings, is to make a <i>quick</i> video about uh... <i>something</i>. I prepare a text relatively quickly and get a soundtrack in place based on the text. I then more or less improvise by making illustrations, animate text and put together a visual to accompany the video. In lack of a better term it could be called video-jazz.</p><img src="http://www.tbenjaminlarsen.com/img/super.jpg" /><br /><span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><p class="bildetekst">Yes it does say <i>super</i>anomalies...</p><p></span>I don't nitpick on every detail, everything does not have to be great. OK is good enough. This is the only way I'll be able to get stuff like this out while still having some time left for more ambitious projects. Now, hopefully this should still mean that the "ramblings" are both watchable and mildly entertaining. I think #1 is, but I'm obviously biased. It has been said that _a picture is worth a thousand words_, so if my calculations are correct this film should be worth nearly 5 millions of them. Happy viewing!</p><span style="font:10px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><object width="580" height="483"><param name="movie" value="http://www.youtube.com/v/wAI8jQy9JVA&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/wAI8jQy9JVA&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="580" height="483"></embed></object></span><span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><p class="bildetekst">A higher quality quicktime version is available <a href="http://www.tBenjaminlarsen.com/presentfilm/page3.html">here</a></p></span><br /></div>]]></content:encoded></item><item><title>&#x22;A Theory of Fun&#x22;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>findings</category><category>books</category><dc:date>2008-01-30T20:12:41+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/3292de9189bdc3def3b59a2d99a668c7-16.php#unique-entry-id-16</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/3292de9189bdc3def3b59a2d99a668c7-16.php#unique-entry-id-16</guid><content:encoded><![CDATA[<div><span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><a class="blog" href="http://www.amazon.com/gp/product/1932111972?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1932111972"></span><br /><img class="imageStyle" alt="TheoryOfFun" src="http://www.tbenjaminlarsen.com/files/Theory of Fun" width="580" height="256"/><span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><p class="bildetekst">Don't judge a book by its cover...</p></a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=1932111972" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></span><br />As some of you know games are one of my many interests. Now, I really don't play that much anymore (it's true honey!) but I still enjoy playing every now and then. My <i>interest</i> in games as a media far exceeds the time I spend actually playing them though. I was therefore quick to order <a class="blog" href="http://www.amazon.com/gp/product/1932111972?ie=UTF8&tag=tbenlarsblo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1932111972">Raph Koster's "A Theory of Fun for Game Design"</a><img src="http://www.assoc-amazon.com/e/ir?t=tbenlarsblo-20&l=as2&o=1&a=1932111972" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> when I came across it at Amazon.<br /><br />Mr. Koster is a game designer and has worked on both Star Wars Galaxies and Ultima Online. His credentials, as well as the title of the book, hinted towards an interesting read. Luckily the hints were right as the book is well paced and a offered a pleasant journey. The author's emotional anecdotes from his family made it easy to connect with the text.  <br /><br />Unfortunately the book is somewhat let down by the presentation. Mr. Koster have decided to illustrate the book himself and while drawings are functional they border on helpless from an aestethic point-of-view. Furthermore the whole layout of the book feels more like an advanced hobby-project than something a publisher should let slip out the door. You might argue that it's content, not presentation, that matters but the content looses a lot of credibility when presented like this. The credibility is further harmed when the author far too quickly brushes over research and studies that's supposed to support his ideas. As Mr. Koster seems reluctant to give away much detail about these studies the sceptic in me is awaken. The result is that even a layman like myself is not entirely convinced despite the obvious intellect displayed through the text. It's a sad irony that a man that insists that his own craft has the potential become "art" has not bothered to hire a decent illustrator. Fortunately this does not make this is a bad book by any means. Despite my reservations, Mr. Koster's sense of humor even manages to transcend the poorly executed visuals occasionally.<br /><br /><img class="imageStyle" alt="Theory2b" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry16_2.png" width="580" height="306"/><br /> <span style="font:11px &#39;Lucida Grande&#39;, LucidaGrande, Verdana, sans-serif; "><p class="bildetekst">...or by its illustrations.</p></span>So, should you buy it? Well, I would not recommend it to everyone.  It is at it's best a fascinating journey into one man's ideas about games as a medium and where it is/should be going. The book contains a lot of food for thought and I already feel a blog-post about some of these thoughts trying to break free. I am personally pleased to have it in my collection. So, not a must-buy then. But, if you have a more than fleeting interest in games and the night-stand is currently a book short you could do a lot worse than getting a copy of "A Theory of Fun"...<br /></div>]]></content:encoded></item><item><title>Curse of the Aggressive Metaphysical Entities</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><dc:subject>Blog</dc:subject><dc:date>2008-01-28T20:48:42+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/21776040247f450702ebc11f5a58e84c-15.php#unique-entry-id-15</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/21776040247f450702ebc11f5a58e84c-15.php#unique-entry-id-15</guid><content:encoded><![CDATA[<div id="280108"><img class="imageStyle" alt="Brainstuff" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry15_1.png" width="580" height="646"/><br />At the moment of writing my computer contains no less than three film-/video-projects that are all well out of the starting block. It also contains one lousy second draft film-script and two script-treatments. Furthermore one short children's-story that need some refinement and about half a children's-novel in a non-readable state. This all comes in addition to a gazzilion photoshop-projects, the start of a shoot-em-up-game and half a fantazillion Garageband-tunes that are nowhere near the finishing-line. <br /><br />Now, this might look like a <i>wow-look-at-me-I'm-incredibly-creative-post</i>, but that's not where I'm heading. Yes, I pride myself with being a creative person, but I am fully aware that I have very little to show for when it comes to finished projects. Neither is this a <i>poor-me-I-have-to-spend-too-much-time-at-my-day-job-please-send-money-post</i>. (Allthough it could have been so please send some money). No, I would like to talk about those entities from the headline, better known as <i>new ideas</i>. From talking to friends I've found that my experience with these seductive destroyers is not unique. This is how it normally happens:<br /><br />I'm happily working away on a project based on what used to be a <i>new</i> idea. This, by now mature, idea and I are happily co-operating  to make it into a fully-fledged film/script/whatever. We know each-other by heart and our common goal, while some time away, is clear to us both. This is when it happens. The appearance of the new kid on the block. The <i>new idea</i>. Somewhere in my brain zynapses are forwarding this flashy supermodel of an idea to the front of the consciousness. It's just so&hellip; new! The mind overflows with thoughts about how to bring it towards a glorious fruition. <i>This</i> is the one that will put my name on the lips of people everywhere and lead to world-domination.<br /><br />So I begin to move time away from the old idea to the new one. Just a little bit to begin with as it <i>clearly</i> deserves the attention. Before I know it, the old idea has been relegated to the darkest backwaters of my hard disk. But it doesn't matter, cause I'm over-joyous with where the new idea is taking me.<br /><br />For a while... <br /><br />Because after a while the new idea is no longer new, and before I know it that blasted brain of mine has conjured up a <i>new</i> new idea. The <i>old</i> new idea has now become another, mature but, boring one ready to be forgotten.<br /><br />So is there no way out of this conundrum? Well, I guess there is, but I'm not sure it's a happy one. I should probably just clench my teeth and struggle through the old idea before jumping onto a new one. But that struggling bit sounds an awfull lot like work...<br /></div>]]></content:encoded></item><item><title>LSD - part I</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>creative stuff</category><category>film</category><dc:date>2008-01-24T06:44:11+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/dcbf586bfe8a45c480f3639284b40980-14.php#unique-entry-id-14</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/dcbf586bfe8a45c480f3639284b40980-14.php#unique-entry-id-14</guid><content:encoded><![CDATA[<div id="240108"><br />As we approach the end of the first month of 2008 I figured it's about time setting some personal goals for the new year. One of MY goals for the year MMVIII is to complete to short-movies, the first one an animation called "L.S.D.".<br /><br />Now, I'm not a trained animator. I have however always been <i>extremely</i> fond of animation and the magic behind it and I've dabbled a little in these black arts since childhood with my father's super-8 camera. I also have several books on the subject and am not a stranger to running animations frame by frame just to get a clearer picture of the techniques used.<br /><br />My current project really came about as I was expermenting with my new computer. I was curious to see how well it could cope with HD-video so I made a few rough sketches, a couple of frames of animation and made a composite. It all worked out very nicely and these humble beginings soon developed into a full-fledged idea for a chaotic, but hopefully entertaining, short-animation. I am also using the project as a learning tool to see where I can find short-cuts that doesn't ruin the experience as a whole. I must constantly remind myself <i>not</i> to spend too much time perfecting every piece and rather go for a raw but charming quality that I'm fairly pleased with so far.<br /><br />If I were to describe the style/theme of the animation I think <i>Tex Avery-meets-Terry Gilliam-meets-Scandinavian children animation</i> is about right. Perhaps in the future this could simply be known as the T. Benjamin Larsen - style&hellip;<br /><br />I'll return with more posts on the projects later, where I'll discuss techniques, tools etc. For now I'll leave you with the first public image from the film. See you later!<br /><br /><img class="imageStyle" alt="LSD1" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry14_1.png" width="580" height="326"/><br /></div>]]></content:encoded></item><item><title>Genesis of the MacBook Air</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>creative stuff</category><category>fun</category><category>comics</category><dc:date>2008-01-22T19:39:35+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/37d28e0319505f6b5fce1e633f1eedf7-13.php#unique-entry-id-13</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/37d28e0319505f6b5fce1e633f1eedf7-13.php#unique-entry-id-13</guid><content:encoded><![CDATA[<div id="220108">OK, this one is probably akin to <i>"Lennon lives, McCartney is dead"</i> but hey, this is <i>my</i> blog and I can write what I want. And as it happens I'm still not quite done with Apple's new portable, the Macbook Air.<br /><br />As I wrote in my last post I have a hard time seeing the potential market for this product, but perhaps this is just the way Apple planned it? The ultra-thin enclosure and solid-state drive is new stuff for Apple and maybe, just maybe, they're not 100% confident that everything will run smoothly with this first generation product.<br /><br />So, to avoid risking extreme expenditeur and an outright scandal, it would make sense to roll out a product that only sold in relatively modest numbers. This would give them a lot of valuable feedback about how this stuff works in the real world.<br /><br />Perhaps it all started something like this:<br /><img src="http://www.tBenjaminLarsen.com/img/macbookgenesis.jpg" /><br /></div>]]></content:encoded></item><item><title>Macbook Air - a well dressed Dodo?</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>opinion</category><dc:date>2008-01-16T17:24:21+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/b2a3b76adf3568f855dae04e2608f813-12.php#unique-entry-id-12</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/b2a3b76adf3568f855dae04e2608f813-12.php#unique-entry-id-12</guid><content:encoded><![CDATA[<div id="160108"><br /><img class="imageStyle" alt="MacBookDodo" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry12_1.png" width="580" height="179"/><br />Yesterday Steve Jobs, Mr. Black Turtleneck himself, took the podium to reveal Apple's latest Macintosh computer. Their new baby, an ultra-thin portable named <i>Macbook Air</i> looks dead gorgeous. Immediately my geek-heart started throbbing for this newest and most precious piece of industrial-design.<br /><br />But just one day later I have a hard time seeing the point of Apple's latest creation. Who is it for? Where are the benefits? The "Air" is incredibly thin but it still has the exact same footprint as the cheaper and better equipped Macbook. And the Air is actually 100% unusable for stuff life wide-editing as it does not sport a firewire-port. This means there's no direct way to get footage onto the machine, no practical way to edit, as the included HD is too small and too slow. In other words 1/3 of the iLife-suite is next to useless on this thing.<br /><br />What's really worrying is that this resembles the G4-cube so much it's almost hard to believe. For those of you who don't remember the G4 Cube was one of Apple's very few clear misses since Steve Jobs returned to the company. When released it was in many ways the pinnacle of industrial design. It looked gorgeous it was completely quiet (no fans) and was put together in a manner that still impress. There was only one problem: It was more expensive than the better specified PowerMacs of the time. So, why most people agreed the Cube was a brilliant piece of hardware-enginering "no-one" bought one. Now I'm not putting all my money on the bet that this thing is going to flop, but I think it's a distinct possibility. <br /><br />It's useless for video-editing. For journalists the inability to switch battery-packs is probably a deal-breaker. For photographers the glossy-screen is no good. For the average punter it is too expensive for what i does. It's probably the most brilliant surf-the-web-write-an-essay-do-small-stuff-machine(tm) ever released. But here's the thing: I want one, but I don't think I'd buy one... <br /></div>]]></content:encoded></item><item><title>Backing the winning horse...</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>creative stuff</category><category>fun</category><dc:date>2008-01-10T16:25:06+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/04ab06edcde0cb022b7a7aca7fc07d21-11.php#unique-entry-id-11</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/04ab06edcde0cb022b7a7aca7fc07d21-11.php#unique-entry-id-11</guid><content:encoded><![CDATA[<div id="100108"><br />Following the US primary elections on the news is at the moment surprisingly entertaining. Polls seem to be based on coin-tosses and any predictions might as well be created by a random-prediction-generator(tm). Still, this doesn't stop the "experts" from weighing in with their opinion about the prospects of the different candidates. Upon closer inspection there seems to be a fairly clear-cut pattern to their analyses and it looks something like this:<br /><img class="imageStyle" alt="comic001" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry11_1.jpg" width="580" height="684"/><br /></div>]]></content:encoded></item><item><title>Up and running&#x21;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>Announcements</category><dc:date>2008-01-04T22:36:46+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/464b602cddd93d10d9fcac0a423bc4cb-4.php#unique-entry-id-4</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/464b602cddd93d10d9fcac0a423bc4cb-4.php#unique-entry-id-4</guid><content:encoded><![CDATA[<div id="040108"><br /><img class="imageStyle" alt="Untitled-1" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry4_1.jpg" width="100" height="136"/><br /><br />Ah. At long last I got my new [and first] blog up and running. <i>Finally</i> there's another blog on the web! :-p Anyway, I'm planning to use this to share my wisdom as well as showing of creative work. Brilliant findings will of course also be shared and hopefully someone might find some enjoyment from stopping by every now and then.<br /><br />Cheers!<br /></div>]]></content:encoded></item><item><title>Underdog attack&#x21;</title><dc:creator>benjamin.larsen@noreagle.no</dc:creator><category>fun</category><category>comics</category><dc:date>2008-01-06T19:48:07+01:00</dc:date><link>http://www.tbenjaminlarsen.com/files/f944a7e5459d742f7cca6f96823e8ac9-9.php#unique-entry-id-9</link><guid isPermaLink="true">http://www.tbenjaminlarsen.com/files/f944a7e5459d742f7cca6f96823e8ac9-9.php#unique-entry-id-9</guid><content:encoded><![CDATA[<div id="060108">OK, first a small confession. I'm something of a Mac-head and yes I <i>do</i> love a lot of their products. Apple have always used the fact that they're "different" for what it's worth. As "standard" Windows-PC's, at least traditionally, have been about as exciting as.. ...as cricket (sorry cricket-fans) this makes a lot of sense. Apple's current campaign "I'm a mac" continues the trend and I believe this is a strategy that makes a lot of sense for a smaller company. People instinctively root for the underdog and there is something to be said about having a product that differs from the masses as well. <br /><br />So why doesn't Microsoft do the same thing with their Zune-player? Now, I haven't seen one of these yet, but reckon they must be OK. Having Microsoft's deep-pockets, media-interest and advertisement-budgets could well help it to become something of a hit. It's not an iPod and for some people it seems that's the most important specification any MP3-player could have... <br /><br /><img class="imageStyle" alt="zunejoke" src="http://www.tbenjaminlarsen.com/files/page0_blog_entry9_1.jpg" width="580" height="792"/><br /></div>]]></content:encoded></item></channel>
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