Visual Storytelling - T. Benjamin Larsen's Blog

Presenting Presentation

Repeating myself

This post is a straight follow up to my last one. After writing Setting the Mood the subject has lingered with me. Looking through my bookshelf I couldn't help but being struck by the difference in presentation from one book to another. I was particularly taken by the difference between Cliff Atkinson's Beyond Bullet Points and Garr Reynolds' Presentation Zen.

Both books tackle PowerPoint/slideware Presentations and set forth to make the reader a better, more efficient presenter. I've praised Presentation Zen earlier, so I won't go any further than saying buy it this time. As for Beyond Bullet Points it really is rather good, giving a clear and concise recipe of how to make your presentations more accessible to the audience. (And as you've probably guessed, how to get rid of those dreadful bullet points). Perhaps a tad on the technical side at times and limited to one particular method it is still more than worthy of purchase. I am sure it would be very helpful to a lot of people who want to improve their presentation skills, but don't know how.

Judging two books by their covers


Where the book really fails however is in its presentation. This is bad for any book but could be disastrous for a book about presentations. How many people have seen that cover and decided that whoever's behind it clearly don't know anything about presentations. The book has done very well, despite this shortcoming though. (Mostly due to strong word-of-mouth I believe).

Imagine coming into the bookstore looking for a book on presentations. Just look at those two covers, which book would you choose? I don't think they even compete in the same division...


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"Presentation Zen"

Buy this book!

Really it's as simple as that. If you ever do slideshow presentations (Powerpoint, Keynote etc.) this book will help you communicate your message in the most effective manner. It doesn't matter if you're a pro or amateur this is the book that will help you fulfill your potential as a presenter.

presentationzen

The look of required reading

Now personally I never have to do presentations. I am however quite interested in them as I am nearly in all visual forms of communication. Unfortunately I am occasionally subjected to presentations and find that they differ from the rare good to the all-too-common terrible. A few are even help-get-me-out-of-here-my-brain-is-melting horrible but I've yet to witness (live) a single presentation that deserves the great-stamp. OK, I'm probably quite stingy when it comes to my great-stamps, but needless to say the Powerpoint-presentation-genre is in dire need of improvement.

Based on Garr Reynolds blog of the same name, Presentation Zen is a pleasant read, nay a pleasant experience from start to finish. The layout is top notch (as it has to be) and the text is of the personal yet effective variation. This is not a book on technology though. You won't find explanations about the hidden "make it great" menus in Powerpoint or the like. What you will find is a thoroughly explained philosophy about the DNA of presentation greatness.

If you run a business where a lot of the communication is carried out through powerpoint you should buy a copy for each and everyone of your employees. I wouldn't be surprised if this modest investment would actually improve your productivity.

So, this is it. After all the false prophets among books on presentations this is the Jesus-book. It will save us all, make you a better person and make the world a better place for all of us. (OK, maybe not, but it will make you a better presenter and give the audience a better experience).

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"A Theory of Fun"


TheoryOfFun

Don't judge a book by its cover...


As some of you know games are one of my many interests. Now, I really don't play that much anymore (it's true honey!) but I still enjoy playing every now and then. My interest in games as a media far exceeds the time I spend actually playing them though. I was therefore quick to order Raph Koster's "A Theory of Fun for Game Design" when I came across it at Amazon.

Mr. Koster is a game designer and has worked on both Star Wars Galaxies and Ultima Online. His credentials, as well as the title of the book, hinted towards an interesting read. Luckily the hints were right as the book is well paced and a offered a pleasant journey. The author's emotional anecdotes from his family made it easy to connect with the text.

Unfortunately the book is somewhat let down by the presentation. Mr. Koster have decided to illustrate the book himself and while drawings are functional they border on helpless from an aestethic point-of-view. Furthermore the whole layout of the book feels more like an advanced hobby-project than something a publisher should let slip out the door. You might argue that it's content, not presentation, that matters but the content looses a lot of credibility when presented like this. The credibility is further harmed when the author far too quickly brushes over research and studies that's supposed to support his ideas. As Mr. Koster seems reluctant to give away much detail about these studies the sceptic in me is awaken. The result is that even a layman like myself is not entirely convinced despite the obvious intellect displayed through the text. It's a sad irony that a man that insists that his own craft has the potential become "art" has not bothered to hire a decent illustrator. Fortunately this does not make this is a bad book by any means. Despite my reservations, Mr. Koster's sense of humor even manages to transcend the poorly executed visuals occasionally.

Theory2b

...or by its illustrations.

So, should you buy it? Well, I would not recommend it to everyone. It is at it's best a fascinating journey into one man's ideas about games as a medium and where it is/should be going. The book contains a lot of food for thought and I already feel a blog-post about some of these thoughts trying to break free. I am personally pleased to have it in my collection. So, not a must-buy then. But, if you have a more than fleeting interest in games and the night-stand is currently a book short you could do a lot worse than getting a copy of "A Theory of Fun"...
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