Visual Storytelling - T. Benjamin Larsen's Blog

Gigantic Storytelling

The Sultan’s Elephant

Wow! Three letters, one syllable and the only word I can think of when watching the french marionette/street-theatre group Royal de Luxe performing The Sultan's Elephant. I don’t think there’s much to say really. This one of the most formidable pieces of visual storytelling I’ve ever seen and that’s from watching it on a small web-clip. Enjoy!

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Stuff of interest

Quick links to interesting stuff found the last few days

Thought I’d just share a couple of finds from the web that some of you might find interesting. First out is Slideshare’s: World’s Best Presentation Contest. It should be interesting to anyone looking for inspiration on how to improve their presentation slides.

The other link I'd like to share is from Karen J. Lloyd's always interesting Storyboard Blog. Obviously geared towards making great storyboards her latest post deals with the fact that Animation Storyboards should «act out» any dialogue so that the animators have a picture of what the characters are saying even without the actual dialogue. If you’re not sure what I’m on about you only need to watch La Linea (again?).

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Not So Common Craft

This is what I love about the web. On one of my many random search safaris through the maze that makes up what we all know as the internet, I came across the site ICT Inspirations. This is in itself an interesting blog (and I've bookmarked it), but what was really great was how the blog revealed to me the brilliance of The Common Craft Show, something I had never heard about before.

The Common Craft Show is made by Lee and Sachi LeFever and consists of small videos explaining complex ideas in a straightforward manner. They refer to themselves as interpreters which seems fairly accurate. Their simply brilliant (or brilliantly simple) style consists of well prepared cutouts, an equally well prepared voice over all put together by manipulating the cutouts physically in front of the camera and some really tight editing. The final product almost seems like a high-tech animated scrapbook and the effect is quite mesmerizing. Have a look at the below clip and see for yourself:

Common Craft's take on Google Docs

The first time I watched one of the clips I was hit by a hard spell of why-didn't-I-think-of-this-ulosis.

This is truly a brilliant example of visual storytelling if I ever saw one.

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Jer's Novel Writer

An application for creative writers

Based on my output in this blog so far it should come as no surprise that I enjoy writing. The stuff I post here is for the most part written directly in RapidWeaver, the application I use to maintain this site. (Most of the text actually origins from the notebook I carry with me on the tube).

For larger projects, not intended for web, I find that more specialize tools are required. One of my current projects is a children's novel and I have used this project to test the shareware application Jer's Novel Writer (JNW for short).

From writer to writer

JNW is made exclusively for OSX (sorry Windows- and Linux users). It is created by Jerry Seeger - himself a creative writer and this really shines through. For one thing, this is not your Swiss Army knife Word Processor. It does not bother with fancy layout options nor allow you to import a single graphic element.

Normal windowed-mode

You may however create chapters, have a database of characters, places (or anything else you might fancy) and not the least, put notes in the margins. The killer feature for me though is the Full Screen Mode. No icons. No menus. Just a clean white screen to write your heart out on.

The all-conquering Full Screen mode

JNW will of course let you export your text to other formats, useful when you want to perform more complex layout tasks. It also has a nifty print function that allows you to define different print templates each with their individual fonts, font-sizes, line breaks et cetera. All this is done without altering your actual document.

I guess it is quite apparent by now that I like JSW a lot. I am generally a fan of lightweight specialized apps and this is close to Nirvana in that respect. At $30 this is a steal. If you're still not convinced you are of course allowed to download a free trial version that's not limited in any way save from a nagging function.

So ten* thumbs up from this blogger. Jer's Novel Writer truly is an excellent piece of software, perfectly balancing the feature-set and user-friendlyness.


*I'm all thumbs


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"The Big Snit"

For some strange reason most of my posts so far have been either about poorly used visuals or about how the message might be better without visuals. Interesting as this may be, I also think I've been overly cautious. It is after all much easier to point out flaws than put your neck out and tell the world what you really like.

An example of Richard Condie's style as well as Sharon Condie's background-work

So, one out-sticking neck coming up. Okay, I'm not taking an enormous risk recommending an Academy Award Nominated animation. I do however find Richard Condie's "The Big Snit" from 1985 to be an absolute superb piece of visual storytelling. To some of you raving about this film is probably like raving about water being wet. I still find that it is nowhere near having the position it deserves among the general public though. This is not the Disney-, WB- or MGM-cartoon that's part of our common cultural fabric.

So why do I find this piece so brilliant? Well, as a piece of visual storytelling it is brilliant because the visuals are the main-source of the quirky humour it exudes. Normally a story about a couple experiencing domestic problems under the threat of nuclear holocaust is not your regular laugh-riot. Yet it clearly works here. Admittedly the humour is of the dark variation but thanks to the friendly style of the animation you're left with a positive feeling despite that ending. So, as I've already spent way too man words describing something that is better experienced I suggest you head over to the National Film Board of Canada and see for yourself.

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Democratization of media, part deux

After finishing the "Uncle George and I"-piece I came across this somewhat related blog-post over at Agile Filmmaking. It's a speech by J. J. Abrams of Lost, Alias and Mission: Impossible III fame and it touches so many of the topics I've blogged about so far that I would be crazy not to present it here.

Mr. Abrams is something of a Hollywood wunderkind and I find it incredibly generous of him to share his thoughts with the world for free.

The message

The majority of the speech, or at least the most interesting part in my mind, is about how his grandfather helped him get the tools necessary to fulfill his creative ambitions. He goes on and points to the fact that today pro-tools are readily available for just about anyone. "Go make your movie, there's nothing stopping you!" he says. A statement that might seem oversimplified but for the most part it rings true as long as you are willing to put some effort into it.*

One of several highly interesting speeches to be found at TED

The delivery

I've never seen a public appearance by Abrams. I knew about him from his film- and television-work but knew little about what to expect. Being a truly talented visual storyteller I expected him to make a presentation with a lot of visual flare. He didn't. For the most part he simply presented his message by sharing personal experiences with the audience. He used a few physical props but only used the gigantic screen behind him for a few film-clips. When running the clips he simply stepped back and let them work their charms without interuptions.

I found this very interesting and highly effective. The visuals and his oral presentation never had to compete for the audience's attention. Now this is certainly not the only way to do a presentation and on the surface it might even sound boring. If you watch the clip you'll find that it is anything but though. Abrams heartfelt enthusiasm carries through even on a small flash-clip on my computer-screen.

None of this is exactly rocket-science as any communication-expert worth his money will tell you that enthusiasm is contagious. It does show though that with the right delivery you don't need fancy visuals. This might seem an odd statement to make on a blog about visual storytelling but the visuals should always be there to strengthen the core-message not because they look "cool".

*As long as you're not struck with poverty.

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"Presentation Zen"

Buy this book!

Really it's as simple as that. If you ever do slideshow presentations (Powerpoint, Keynote etc.) this book will help you communicate your message in the most effective manner. It doesn't matter if you're a pro or amateur this is the book that will help you fulfill your potential as a presenter.

presentationzen

The look of required reading

Now personally I never have to do presentations. I am however quite interested in them as I am nearly in all visual forms of communication. Unfortunately I am occasionally subjected to presentations and find that they differ from the rare good to the all-too-common terrible. A few are even help-get-me-out-of-here-my-brain-is-melting horrible but I've yet to witness (live) a single presentation that deserves the great-stamp. OK, I'm probably quite stingy when it comes to my great-stamps, but needless to say the Powerpoint-presentation-genre is in dire need of improvement.

Based on Garr Reynolds blog of the same name, Presentation Zen is a pleasant read, nay a pleasant experience from start to finish. The layout is top notch (as it has to be) and the text is of the personal yet effective variation. This is not a book on technology though. You won't find explanations about the hidden "make it great" menus in Powerpoint or the like. What you will find is a thoroughly explained philosophy about the DNA of presentation greatness.

If you run a business where a lot of the communication is carried out through powerpoint you should buy a copy for each and everyone of your employees. I wouldn't be surprised if this modest investment would actually improve your productivity.

So, this is it. After all the false prophets among books on presentations this is the Jesus-book. It will save us all, make you a better person and make the world a better place for all of us. (OK, maybe not, but it will make you a better presenter and give the audience a better experience).

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"A Theory of Fun"


TheoryOfFun

Don't judge a book by its cover...


As some of you know games are one of my many interests. Now, I really don't play that much anymore (it's true honey!) but I still enjoy playing every now and then. My interest in games as a media far exceeds the time I spend actually playing them though. I was therefore quick to order Raph Koster's "A Theory of Fun for Game Design" when I came across it at Amazon.

Mr. Koster is a game designer and has worked on both Star Wars Galaxies and Ultima Online. His credentials, as well as the title of the book, hinted towards an interesting read. Luckily the hints were right as the book is well paced and a offered a pleasant journey. The author's emotional anecdotes from his family made it easy to connect with the text.

Unfortunately the book is somewhat let down by the presentation. Mr. Koster have decided to illustrate the book himself and while drawings are functional they border on helpless from an aestethic point-of-view. Furthermore the whole layout of the book feels more like an advanced hobby-project than something a publisher should let slip out the door. You might argue that it's content, not presentation, that matters but the content looses a lot of credibility when presented like this. The credibility is further harmed when the author far too quickly brushes over research and studies that's supposed to support his ideas. As Mr. Koster seems reluctant to give away much detail about these studies the sceptic in me is awaken. The result is that even a layman like myself is not entirely convinced despite the obvious intellect displayed through the text. It's a sad irony that a man that insists that his own craft has the potential become "art" has not bothered to hire a decent illustrator. Fortunately this does not make this is a bad book by any means. Despite my reservations, Mr. Koster's sense of humor even manages to transcend the poorly executed visuals occasionally.

Theory2b

...or by its illustrations.

So, should you buy it? Well, I would not recommend it to everyone. It is at it's best a fascinating journey into one man's ideas about games as a medium and where it is/should be going. The book contains a lot of food for thought and I already feel a blog-post about some of these thoughts trying to break free. I am personally pleased to have it in my collection. So, not a must-buy then. But, if you have a more than fleeting interest in games and the night-stand is currently a book short you could do a lot worse than getting a copy of "A Theory of Fun"...
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