Visual Storytelling - T. Benjamin Larsen's Blog

Insulting Monk

It’s actually a fairly long time ago. But I just realised that I’ve never blogged about my second iPhone title «Insulting Monk». It’s a fairly simple little thing, being an insult generator, I did however put a lot of work into the presentation of the title. The idea was to make a really friendly application with an environment the user would like to return to. (Despite being constantly abused, that is!)

Anyway, as this blog is geared towards visual storytelling I figured I’d share a couple of videos I made to advertise the title. First, here’s a small one about the creation of the background-graphics:

And to wrap it up here’s the final trailer I made for the title. As I really didn’t have any big earlier titles to refer to I figured it’d be a funny twist to namedrop a couple of big titles.

Those of you interested can read more about the title here.

Video review of my app!

OK, to most of you this probably is as exciting as watching paint dry. Gray paint, inside a library, if you're blind. But this kind of made my day. The nice people over at have found reason to review Ben's somewhat spiffy-looking but ultimately craptastic rock-paper-scissors game!

Frankly I think they got it spot on. After all I like to claim that the game is the most accurately titled game on the App Store so in some ways you shouldn't really need a review at all…


iPhone Development

One of the things I have been able to do during my hiatus from the blogosphere is dipping my toes in the iPool, or the world of iPhone development to the rest of you. A couple of months back I released my first game the not too snappy, but incredibly accurately titled Ben’s somewhat spiffy-looking but ultimately craptastic rock-paper-scissors game(tm). Not exactly the kind of title to set the world on fire* but a suitably sized project to start my, no doubt, prosperous career as a games developer. Winking

I’m already working on no less than two other projects and believe a lot of this blog will be occupied with posts pertaining to this. Not to worry though I will try to attack the matter from a design point of view rather than a technical standpoint. As a taster for the things to come, here’s the game-trailer I made for my first game:

You can read more about it here or even buy it here!

*Why would anyone want to set the world on fire?! Surely that would be arson?!