iPhone Development
One of the things I have been able to do during my
hiatus from the blogosphere is dipping my toes in the
iPool, or the world of iPhone development to the rest
of you. A couple of months back I released my first
game the not too snappy, but incredibly accurately
titled Ben’s somewhat spiffy-looking but ultimately
craptastic rock-paper-scissors game(tm). Not exactly
the kind of title to set the world on fire* but a
suitably sized project to start my, no doubt,
prosperous career as a games developer.
I’m already working on no less than two other projects and believe a lot of this blog will be occupied with posts pertaining to this. Not to worry though I will try to attack the matter from a design point of view rather than a technical standpoint. As a taster for the things to come, here’s the game-trailer I made for my first game:
You can read more about it here or even buy it here!
*Why would anyone want to set the world on fire?! Surely that would be arson?!